hay sorry this is kinds short cos I'm on my iphone, but yeah is there any way to show a doodad to only red and no others, like get local player but without the desyn.
if any1 could give me a hand?
?? its a save/load system and its usen some sort of jass mathimatical compression... i just need.. would like an insite into that.
http://www.thehelper.net/forums/showthread.php?t=49392&highlight=acehart+save
iv goten how msot of it works but the hard codeing 32 bit shit i mean stuff (sorry tom johns) i dont realy get, i current have a save/load system but its to long.
tryed P.Ming no reponse so far. but yeah any1 give us a hand?
+rep thanks guys
im in need of some help.
i currently made a save/load system for my rpg, it woulds like a charm no buggs what so ever. but then i realised its going to be way to long for what i need and people will just qq about the length of the text.
could any1 suggest a great save/load system that i can...
ok basicly i want to say that mage can only hold staffs and light armor
what would that be considered?
class restrictions?
what class can hold?
idk how 2 put it any help?
hay guys, im stuck i need to remove a special effect but it plays the death animation and hangs around for like 2 secs, i need to remove it instantly, can any1 give me a hand? :)
hay guys im stuck with ideas and i was woundering if u all could give me some ideas :)
bascily i have a class system and each class has 3 subclass's but i need ideas on what to make there subclass's.
here are the class's
Shaman
Mage
Rogue
Ranger
Paladin
Necromancer
Warrior
if...
hay guys, im really interested in the new RIC that comes with newgen, the qeustion is if i were to impletment worsoc into an rpg so that like 100+ people can play at any one time and can join and leave, would people be willing to hack there warcraft just to play it.
is it posible or any ideas on how to add lets say an ability that takes 0.50 seconds off ur attack speed? not just 50%
cos if a unit had a base of 10 second attack speed 50% would increase it to 8 seconds.
so like i want to make it so a hero starts off with low "base" damage but when weilds a sword it gets increased to like 100, and when drops it go's back down to 10.
i really think this is imposible, but +rep and prove me wrong :P.
but in my map that im maken i would realy like to be able to change races in game, as in the borders, the panels, the mouse.
e.g spells casted ur race gets changed and ur now undead
if anyway has a way that would be realy good :D
if i use variable A to create a doodad at point A then change variable A to a different location and create another doodad at point A(once changed)
should i remove after each creation?