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  1. M

    Trigger 'boss' ability

    I made a boss hero with a single level unit ability based on 'Holy Light' and the purpose is to be a self heal for the boss. I made it so that it cant target self (and it works properly) and changed the OrderId string to 'farsight' Then I made the following trigger in gui, changed it to...
  2. M

    I'm probably just missing something simple.

    what about?: turn off this trigger issue follow order turn on this trigger
  3. M

    Camera Zoom

    ahh thanks i always wondered that
  4. M

    Camera Zoom

    whats the default distance? 1000 sounds pretty close if not less than default, around 2200-2400 is a fairly decent zoom out
  5. M

    I'm probably just missing something simple.

    you couldnt do Untitled Trigger 001 Events Unit - A unit Is issued an order targeting a point Unit - A unit Is issued an order targeting an object Unit - A unit Is issued an order with no target Conditions (Unit-type of (Triggering unit)) Equal to...
  6. M

    Removing all skills from a hero

    doesnt tome of retraining already do this by default?
  7. M

    I'm probably just missing something simple.

    Unit - Order Unit1 to Follow Unit2
  8. M

    Changing ability requirements

    yikes how dynamic? you could use spellbook exploit to replace it with an ability that has requirement/level skip but you'd have to make a new ability for the same amount of times you want it to change
  9. M

    Make unit raise out of ground in GUI?

    Unit - Add Burrow (Crypt Fiend) to (Picked unit)
  10. M

    autocast polymorph

    my lord..... thank you glenphir i cant rep anymore people today but i owe you
  11. M

    autocast polymorph

    here is a blank map with the trigger, buff, dummy, etc. setup the same as I've been discussing, it does not work on this map either but it might help
  12. M

    autocast polymorph

    In the first trigger my order is as such: Unit - Order morph_dummy to Human Sorceress - Polymorph (Picked unit) morph_dummy is a unit variable assigned to my preplaced dummy unit at map initialization
  13. M

    autocast polymorph

    well as I have mentioned in BOTH of my previous posts, polymorph costs 0 mana, has maximum cast range, and requires no upgrades. as far as leaks go, thats really of no concern right now because that is not the reason the trigger does not function properly, I can remove any/all leaks later...
  14. M

    Unit take over

    so like this? Untitled Trigger 001 Events Unit - A unit Is attacked Conditions (Unit-type of (Triggering unit)) Equal to Control point 20g Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions...
  15. M

    aggg... i knew you respond like this. Look, I am not trying to attack you personally or argue or...

    aggg... i knew you respond like this. Look, I am not trying to attack you personally or argue or have any ill intent toward you in anyway. And I agree you're 100% right who am I to judge wether or not a comment is useful or useless? I'm in no position to. However it is clear that you are to be...
  16. M

    My Randomly Generated String isnt Random

    bug? is this a bug? i dont think so, look a computer can never truely generate random it can only emulate what appears to be random; which is why in tfteditor it appears sometimes like its choosing the same non random choice everytime; like everyone said though whilst playing the game on...
  17. M

    Unit take over

    umm well i dont know what the hell 'control point 20 g' is.... add a LOT more detail (as much as possible in your case) and then maybe I can tell you what you're looking for
  18. M

    think you could try to refrain from bumping several threads with useless responses? I understand...

    think you could try to refrain from bumping several threads with useless responses? I understand that you are a very helpful person on these forums, but posting worthless replies makes it a lot harder for those of us who need help of getting it; because our threads are getting pushed under your...
  19. M

    Abilitys?

    Even for a triggered ability I think you would still want to make a custom spell that doesnt do anything which would still contains levels and ability data. I mean this is what you would use to trigger your event anyway (begins casting an ability) or whatever and if you want the player to see...
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