okay. Thanks for all help :)
+rep :p
EDIT
Well, it didnt work... Don't know why...
Thunder Blast
Events
Game - GDD_Event becomes Equal to 0.00
Conditions
(Level of Thunder Blast for GDD_DamageSource) Not equal to 0
Actions
If (All Conditions are True)...
Hello everyone :)
I have two questions... one question about a trigger I made (If it is MUI and leakfree) and one about Thunder Clamp...
Question 1: Thunder Clamp
Is there anyway you can use thunder clamp without the casting time? I have set the castingtime to 0, but it still take some time to...
thanks everyone... I went on the "turn trigger on" -way... XD
Why I asked about the loopthing was cause I have tried it before with waits in it, and then it didn't work... And I didnt thing GDD would work if I made "turn on trigger"... but it did... Thanks all :)
I have read somewhere that loops doens't work if you have waits in them.
Is there any other way I can do to use loops and still be able to wait 0.04sec for each loop?... Without havint to turn on a trigger and then turn it off after 1sec
Is the problem that the count wont show up in the beginging or through the whole game?
I noteced you hade used Picked Unit, I belive it should be "Integer A" (or what ever you have had) inside the loop :)
And I now know why you had Picked Unit... Please use the "Trigger" - code so that the...
Try to set the code:
* Or - Any (Conditions) are true
o Conditions
in the conditions, and then put the other conditons into the "new" conditions ;P
EDIT: Do you really want it to add two deaths and not only one? :)
Do you want it so that every unit you spawn you get 1gold? Then just put the code (Player - Add 1 to (Owner of (Killing unit)) Current gold) that Tyman gave you, into another trigger :)
I would gess that the loop-trigger would look something like this:
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Multiboard - Set the display style for (Last created multiboard) item in column 1, row (Integer A) to Show text and Show icons
Multiboard -...
I belive it should look like this:
Evolution
Events
Unit - A unit Dies
Conditions
Actions
Set Kills[(Player number of (Owner of (Killing unit)))] = (Kills[(Player number of (Owner of (Killing unit)))] + 1)
If (All Conditions are True) then do (Then...
If you put all players inside Force one and uncheck the box "allied" you will get all of them to be enemies to each other :)
Otherwise you can do a trigger where you use this code:
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy