Two questions (About MUI and Thunder clamp)

Smilis

TH.net Regular
Reaction score
7
Hello everyone :)
I have two questions... one question about a trigger I made (If it is MUI and leakfree) and one about Thunder Clamp...

Question 1: Thunder Clamp

Is there anyway you can use thunder clamp without the casting time? I have set the castingtime to 0, but it still take some time to "cast" it...

Question 2: Is this trigger leakfree and MUI? :)

As the question sais, is it free from leaks and is it MUI? :)

Trigger:
  • Thunder Blast
    • Events
      • Game - GDD_Event becomes Equal to 0.00
    • Conditions
      • (Level of Thunder Blast for GDD_DamageSource) Not equal to 0
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ThunderBlast_Check[(Player number of (Owner of GDD_DamageSource))] Equal to True
        • Then - Actions
          • Special Effect - Destroy ThunderBlast_Effect[(Player number of (Owner of GDD_DamageSource))]
          • Set ThunderBlast_Check[(Player number of (Owner of GDD_DamageSource))] = False
          • Unit - Create 1 Shade for (Owner of GDD_DamageSource) at (Position of GDD_DamagedUnit) facing Default building facing degrees
          • Unit - Add Thunder Blast damage to (Last created unit)
          • Unit - Set level of Thunder Blast damage for (Last created unit) to (Level of Thunder Blast for GDD_DamageSource)
          • Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
          • Unit - Add a 0.75 second Generic expiration timer to (Last created unit)
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ThunderBlast[(Player number of (Owner of GDD_DamageSource))] Greater than or equal to (8 - (Level of Thunder Blast for GDD_DamageSource))
            • Then - Actions
              • Set ThunderBlast[(Player number of (Owner of GDD_DamageSource))] = 0
              • Special Effect - Create a special effect attached to the weapon of GDD_DamageSource using Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
              • Set ThunderBlast_Effect[(Player number of (Owner of GDD_DamageSource))] = (Last created special effect)
              • Set ThunderBlast_Check[(Player number of (Owner of GDD_DamageSource))] = True
              • Game - Display to (All players) the text: (String(ThunderBlast[(Player number of (Owner of GDD_DamageSource))]))
            • Else - Actions
              • Set ThunderBlast[(Player number of (Owner of GDD_DamageSource))] = (ThunderBlast[(Player number of (Owner of GDD_DamageSource))] + 1)
              • Game - Display to (All players) the text: (String(ThunderBlast[(Player number of (Owner of GDD_DamageSource))]))


thanks if you can help.. :)
 

Kling[o]

New Member
Reaction score
7
Question 1: Thunder Clamp

Is there anyway you can use thunder clamp without the casting time? I have set the castingtime to 0, but it still take some time to "cast" it...

you need to create a custom thunder clap using channel ability plus trigger.

Question 2: Is this trigger leakfree and MUI?

As the question sais, is it free from leaks and is it MUI?

This is MUI cause it's instant trigger. Altough , it leak alot , you should watch this http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=27242
 

Kling[o]

New Member
Reaction score
7
Okay thanks. can you give a hint of how the code could look like? Or would it just be like add all units in an area of X and then damage them?

Infact, you need to create an ability using channel and you need to change the value of "Data - Art Duration" to 0 which will make it cast instantly. the trigger are just needed to do the damage and the special effect of thunder clap. If you want the slow caused by the thunder clap , you'll need to create a second custom spell based on slow from sorceress.
 

DuelPlayer

Member
Reaction score
21
You can set the heroes spell animation to 0 if you want thunder clap to be instantly cast but there will be no animation.
I am not sure if it works because thats what other people told me
 

Smilis

TH.net Regular
Reaction score
7
You can set the heroes spell animation to 0 if you want thunder clap to be instantly cast but there will be no animation.
I am not sure if it works because thats what other people told me

Worked! :)


You can create - use - remove it, there in no wait in your trigger.

but how will I remove it when I have point as a variable with array? :)
 

Jedi

New Member
Reaction score
63
point[1] >>>>> call RemoveLocation(udg_point[1])

point[Integer A] >>>> call RemoveLocation(udg_point[bj_forLoopAIndex])

point[Player number of(Owner of GDD_DamageSource)] >>>> call RemoveLocation(udg_point[GetConvertedPlayerId(GetOwningPlayer(udg_GDD_DamageSource))])

point[Player number of(triggering player)] >>>> call RemoveLocation(udg_point[GetConvertedPlayerId(GetTriggerPlayer())])
 

the_ideal

user title
Reaction score
61
To clarify the answer to your first question:
The reason there is a delay in thunder clap's casting time is because the animation used is called "slam." So even if it takes 0.01 seconds to cast the spell, the "slam" animation still has to be played. So remove the slam animation to fix the problem.

You could use a dummy, too... but it's a lot of extra work.
 

Smilis

TH.net Regular
Reaction score
7
okay. Thanks for all help :)
+rep :p


EDIT
Well, it didnt work... Don't know why...

Trigger:
  • Thunder Blast
    • Events
      • Game - GDD_Event becomes Equal to 0.00
    • Conditions
      • (Level of Thunder Blast for GDD_DamageSource) Not equal to 0
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ThunderBlast_Check[(Player number of (Owner of GDD_DamageSource))] Equal to True
        • Then - Actions
          • Special Effect - Destroy ThunderBlast_Effect[(Player number of (Owner of GDD_DamageSource))]
          • Set ThunderBlast_Check[(Player number of (Owner of GDD_DamageSource))] = False
          • Set ThunderBlast_Point[(Player number of (Owner of GDD_DamageSource))] = (Position of GDD_DamagedUnit)
          • Unit - Create 1 Shade for (Owner of GDD_DamageSource) at ThunderBlast_Point[(Player number of (Owner of GDD_DamageSource))] facing Default building facing degrees
          • Unit - Add Thunder Blast damage to (Last created unit)
          • Unit - Set level of Thunder Blast damage for (Last created unit) to (Level of Thunder Blast for GDD_DamageSource)
          • Unit - Order (Last created unit) to Human Mountain King - Thunder Clap
          • Unit - Add a 0.75 second Generic expiration timer to (Last created unit)
          • Custom script: call RemoveLocation(udg_ThunderBlast_Point[GetConvertedPlayerId(GetOwningPlayer(udg_GDD_DamageSource))])
        • Else - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ThunderBlast[(Player number of (Owner of GDD_DamageSource))] Greater than or equal to (8 - (Level of Thunder Blast for GDD_DamageSource))
            • Then - Actions
              • Set ThunderBlast[(Player number of (Owner of GDD_DamageSource))] = 0
              • Special Effect - Create a special effect attached to the weapon of GDD_DamageSource using Abilities\Weapons\FarseerMissile\FarseerMissile.mdl
              • Set ThunderBlast_Effect[(Player number of (Owner of GDD_DamageSource))] = (Last created special effect)
              • Set ThunderBlast_Check[(Player number of (Owner of GDD_DamageSource))] = True
              • Game - Display to (All players) the text: (String(ThunderBlast[(Player number of (Owner of GDD_DamageSource))]))
            • Else - Actions
              • Set ThunderBlast[(Player number of (Owner of GDD_DamageSource))] = (ThunderBlast[(Player number of (Owner of GDD_DamageSource))] + 1)
              • Game - Display to (All players) the text: (String(ThunderBlast[(Player number of (Owner of GDD_DamageSource))]))


and btw: is it leakless when I have fixed the point-thing?

EDIT (2)

Okay, I had forgot "call" infront of the removelocation.... So now it works :)
But still, is it leakless now?
 

the_ideal

user title
Reaction score
61
Should be leakless, as long as you destroy the farseer attack special effect in the second part of your trigger at some point.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • WildTurkey WildTurkey:
    is there a stephen green in the house?
    +1
  • The Helper The Helper:
    What is up WildTurkey?
  • The Helper The Helper:
    Looks like Google fixed whatever mistake that made the recipes on the site go crazy and we are no longer trending towards a recipe site lol - I don't care though because it motivated me to spend alot of time on the site improving it and at least now the content people are looking at is not stupid and embarrassing like it was when I first got back into this like 5 years ago.
  • The Helper The Helper:
    Plus - I have a pretty bad ass recipe collection now! That section of the site is 10 thousand times better than it was before
  • The Helper The Helper:
    We now have a web designer at my job. A legit talented professional! I am going to get him to redesign the site theme. It is time.
  • Varine Varine:
    I got one more day of community service and then I'm free from this nonsense! I polished a cop car today for a funeral or something I guess
  • Varine Varine:
    They also were digging threw old shit at the sheriff's office and I tried to get them to give me the old electronic stuff, but they said no. They can't give it to people because they might use it to impersonate a cop or break into their network or some shit? idk but it was a shame to see them take a whole bunch of radios and shit to get shredded and landfilled
  • The Helper The Helper:
    whatever at least you are free
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top