Now that I remember, I TRIED to give the computer visibility of the entire map but it doesn't work. I forgot about that, for some reason I can't disable fog of war at all. Visibility - Disable Fog of War does nothing.
I have given them entire map vision and changed the guard distance (along with other distance modifiers). I have even set a trigger for when a unit is killed to reissue the command, along with several other triggers of the like and the units just ignore it and return to where they were created...
I hate to bump an old post, but I have been trying to figure out this issue for years, off and on, with no success. The ignore guard position doesn't work. I have been trying to make a DoTA like map off and on for a very long time. I can pretty much do anything except make the units stop...
After searching for this issue all over the internet and finding dozens of posts, including one of my own about this same problem many years ago, I have found zero solutions that work. I guess other than obtaining DoTA's source code this problem can not be fixed and plagues nearly everyone who...
If I keep issuing the attack-move at 2.0 second intervals in regions, all the creeps that get issued the orders hesitate every 2 seconds in the middle of battle. Looks strange to keep seeing them reset like that. Makes battles look like they are studdering.
I have now done the AI - Forget (last created unit's) guard position after creating the unit and before giving the attack-move order...
What that accomplished is the creeps that would return without this command instead just stand around after a battle. I still need some way of issuing them...
All this seems to fix is the returning portion of the problem. Now after fights the creeps that would normally return to their spawn just stand around instead. I see no way to reissue the attack-move order to attackers that didn't kill the target AFTER battle is over.
Is there really no fix...
I've actually done that already, but if my creeps are near the other side of the map and get into a battle, a few of them will walk all the way back to the spawn, hit the region, then walk all the way back across the map, while others who got into another fight and coming back yet again.
I...
No matter what I put into the stats of a unit, it's attacks will not cause area of effect damage and I can't figure out why. I want a structure to do area of effect damage on the ground and I have a couple of units that I want to do aoe damage with their attacks. I've tried all sorts of things...
Edit: I tried setting the creep return guard global setting to the max, but this didn't solve the issue.
I have had this problem with every map I have ever tried to make where you have creeps trying to reach a point with battles along the way.
I give control of the units to a computer player...
Wow, my trigger was nowhere near that complex haha. I was probably trying something too simple then.
Something like that won't cause any lag in the game?
Thanks a lot I'll give this a try in the meantime.
I'm making a hybrid game that is one part automatic creep attacks, one part tower defense and one part hero leveling.
I have to turn off the AI to make my "fire and forget" creeps go attack the base without doing stupid stuff. I want the creeps to just follow my commands. I still have the...