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    Advanced spell trigger! need help plz

    no, the trigget i tried, was working but you had to drop mines, manually with the unit you get summoned. I really don't know how to create a unit controlled by comp that can't be targeted and drops mines alone.. but i've seen them sometimes in some map, so i know it's possible.. but i really...
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    Advanced spell trigger! need help plz

    Hello everyone, i was trying to make a spell but i encountered a lot of problems doing it... Originally i wanted the spell to summon a tank, that drops mines (land goblin) randomly where he walks, i used the base of Summon Bear, and changed the unit summoned with a unit i created that has the...
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    How to set item/research/unit available?

    thx a lot guys i fixed it :)
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    How to set item/research/unit available?

    Hello! Is there a way to let a unit/building/research available after a certain time period, and only for players that are eligible for it? I mean I need a trigger that allows after X time the research/item/building X available only for players that built building X. I really couldn't find a...
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    How to unlock researchs?

    HI i was wondering if it was possible, to show in the selected structure only researchs that can be studied because you meet requirments, for example i can study XXX only if i have the required building, how should i do to let the research pop up in my structure only when i have all requirments...
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    Trigger/JASS (not sure which is needed) for random item spawn

    this should work: if the image quality is low i explain you, -Events ---Time - Every 30 seconds of game time -Conditions -Actions ---if (((Last created Item) is in XXX <<gen>>) Equal to TRUE) then do (Do nothing) else do (Item - Create Random Item at (Center of XXX <<gen>>))...
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    Help with region trigger!

    lol that was so easy... thx a lot i really don't know how i couldn't figure it out alone :/
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    Help with region trigger!

    Hi, i wanted to make a trigger but i didn't find the way to make the trigger work, I explain you, i want only UNITS of team 1 (Player 1 and Player 2) to be able to pass a certain point (marked with a region), instead if other units (owned by players not of team1) try to pass that point, they get...
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    Problem with Transformation

    Hi everyone, i have a problem, i created a new spell (based on metamorphosys) the spells works correctly, but when the spell ends my hero goes back to normal form but level 1.. instead of the level he was when he used the spell. Anybody knows how to fix this? thx in advice
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    How to set a certain map zone visible for all?

    Hi i was wondering if it was possible to set a zone of the map always visible for all players after a certain period of time (with no fog of war obviously). the only way i found to do this is to create an invulnerable sentry for each player in that zone with 1800 visibility, but i do not like...
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    Research options

    Hi, i have a problem, i have a building that has many researchs available, but i don't want to show them all to the owner of the building, for example RESEARCH1 is showed, RESEARCH2 (can only be searched if you've searched RESEARCH1), RESEARCH3 (can only be searched if you've searched RESEARCH2)...
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    need a tip

    Ok guys i explain you my problem, i need a trigger that checks how many human players are playing! for example (max players slots are 8) if 6 human players are playing, player7 and player8 buildings/units must be destroyed, this because the map starts with buildings for each player (also not...
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    Unit Specific Event - Research

    thanks a lot for the answers!!! i've just read them, in the meanwhile i created these triggers :) that are finally working.. but i think ur method is better. infact probably i will delete the one i made and use your triggering method :P thanks again! sorry for bad quality of images, but...
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    Unit Specific Event - Research

    Hi everybody :) i have a big problem, im working on a map, it's more than 2 weeks now :mad:, i was able to make all triggers, but now i encountered a problem with one.... i explain you my problem. Each player (8 players, 4 teams of 2 players) has a Keep, the keep automatically spawns unit for...
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