My Hero has a skill based off Resurrection, but every time he resurrects, it's annoying having to select him again. I tried making a simple trigger to reselect him after he revives:
Resurrection
Events
Unit - A unit Starts the effect of an ability
Conditions...
Well, I'm making a Castle Defense, and the problem is that the spawn doesn't work. It's similar in theory to the spawning system in a tower defense: At a certain point in time, a wave of creeps is spawned and ordered to move to a certain point. The key difference between my CD and conventional...
How would I make an aura that increases the maximum health of units? Also, in reverse (Basically the same aura with a negative value), an aura that decreases the maximum health?
I couldn't find an aura that does it in the Abilities area of the Object Editor, although it could be that I...
How hard would it be to make them? Say... Hero A uses Skill A. If Hero B uses Skill B in a certain timeframe (Say about 1 second), both skills get cancelled, and the two use Skill C, a more powerful skill that costs no mana. If Hero B doesn't use Skill B, nothing happens. Inverse is true: If...
I'm currently making a Castle Defense genre map (Project linked here), and I would like to implement SD_Ryoko's Difficulty Scaler into my map. I have a general idea set out that might or might not be correct, but I would like to know how to create an ability to buff health, armor and damage...
//.:~Defense of the Heart~:.\\
Created by kirinelf
Current Status: BETA4
Current Priority: Fixing the spawning bug.
Important: Currently the automated spawn doesn't work. To cause the next spawn to appear, type -spawn into the chat message. I'm working on fixing this, so stay...