It seams you are very far advanced in editor than me, I mean a lot. Would like to see your map when it is done. I will share mine in 5 years when it is done ;-)
Don't know will this work for you but, I am making arena map. Trying to get quite dark atmosphere in it so I have meteorites randomly falling on map, and some other stuff that are like "natural" events that can deal damage or kill players. So it is a chance that full health hero, or low health...
If your hero is dying non stop use RemoveLocation in Custom script to avoid memory leak.
Player 1 Dies
Events
Unit - A unit owned by Player 1 (Red) Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set PointGVY = (Random point in...
Thanks guys i found it i t was group leak and wery obvious one every 0.5 sec. of game.
Just testing
Inferno 1
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Set PointInferno = (Random point in Arena <gen>)
Unit - Reset ability...
Hm...
Could be that other trigger is leaking :confused: i will try to find it i have already made around 90 "Set Point" "Remove Location" ahhh... :banghead:
Anyhow thanks for your help.
I have made 12 triggers like this for 12 players and still leaking all over the place. Please help i am going crazy?
Player 1 Dies
Events
Unit - A unit owned by Player 1 (Red) Dies
Conditions
((Dying unit) is A Hero) Equal to True
Actions
Set PointVis1 =...
Thank YOU so much for this!! <3
I would never made this by my selfe. I can't even understand that you can understand how to make things like this!:eek:
Anyway thanks alot!!
It is like this: You play warcraf map like any other, you build (for example) 5 footmans and a hero. And you attack some enemies, those enemies drop some items, and that items are: lets say charged type. So, point is that I don’t need to order each footman to pick up every and each item. When...
No brains
I give up.I have attached map where i tested that trigger. If you would be so kind to check it out and tell me what I am doing wrong. I really appreciate you help!
Thanks!
Jup found the mistake :o
There is no error anymore, thanks guys! But (i know "but" is annoying word) those units are not picking up items. They are just standing there and watching them. :eek:
How will i get your rep+, where do i click for that?
Thanks! I am new at this all so forgive me...
If you want to make RPG, the most important thing of the game is to have a not good, but great story.
Same is with warcraft 3 the game is great but the story in of the game is even better. That is what makes game even more interesting.
I think lots of little movies so that player can not wait...
But..
i did all of that i even set that variable
Variable tipe: point
Initial value: None
and i put the right name of variable in. But it is not working.
Please help me :banghead: my eyes will fall out:eek:
Thanks <3
Events
Conditions
Actions
Item - Pick every item in (Playable map area) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Item-type of (Picked item)) Equal...
I am trying to make trigger so that unit (not hero) comes in range of item of class...
And picks it up, and it will keep doing so until it's inventory slot's are full. Can you help me.
Is it posible to make trigger like this, and how?:
To limit 4 footman unit on one barracks
8 footman on 2 barracks
and so on... :banghead: :nuts:
Thanks
No no, probably my english is bad.
It is like this:
Peon builds a grunt.
When peon is finished with building i want him (peon) removed from the game?
Thanks