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  1. DragonBlade

    Set damage based on two stats

    Thanks everyone. I am using the period method with vypur85 system and is working perfectly
  2. DragonBlade

    Set damage based on two stats

    If I go with the periodic method I don't have the problem with the remaining damage Here is the last trigger: Damage Human Events Time - Every 0.50 seconds of game time Conditions Actions For each (Integer A) from 1 to 10, do (Actions) Loop - Actions Set DmgHeroes[(Integer...
  3. DragonBlade

    Set damage based on two stats

    @vypur85: I have tried your system, I have put the Set Int_DamageSys_SETdamage = Int(+bonus) But, I have a problem, the damage is ok when the unit enters the map, when picking up multiple items, but when that unit drops the items is perfect until the last item, when it drops the damage remains...
  4. DragonBlade

    Set damage based on two stats

    Is correct this way? Test Events Unit - A unit enters (Playable map area) Unit - A unit Gains a level Unit - A unit Acquires an item Unit - A unit Loses an item Conditions ((Owner of (Triggering unit)) controller) Equal to User Actions For each (Integer A) from 1 to 16, do...
  5. DragonBlade

    Set damage based on two stats

    Hi, I am trying to make a trigger that sets the damage of an unit based on Agility and Intelect. Something like this: Current DMG: 5 Int: 10 Agi: 14 Adding DMG: (10+14)/2 New DMG: 17 I know how to add the damage, but I don't know how to stop the trigger from adding to much damage, or to little...
  6. DragonBlade

    learn spell

    i want a trigger which do: if the unit don't have the Taunt spell to learn the spell if the unit have the the taunt spell to increase level of spell if the unit have the max level of taunt spell to do nothing but never mind i done it
  7. DragonBlade

    Damage Trigger

    event: unit - a unit is attacked conditon: none actions: Floating Text - Create floating text that reads (String(((Integer((Max life of (Attacked unit)))) - (Integer((Life of (Attacked unit))))))) at (Position of (Attacked unit)) with Z offset 0.00, using font size 10.00, color...
  8. DragonBlade

    learn spell

    thx:D but now i have a problem... with only this trigger: If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions (Level of Taunt for (Casting unit)) Equal to 0 Then - Actions Unit - Add Taunt to (Casting unit) Else - Actions...
  9. DragonBlade

    When effect stops?

    try to make a trigger: trigger 1: Event: Unit - A unit Begins casting an ability Conditons: (Ability being cast) Equal to Roar Actions: Countdown Timer - Start RoarDuration as a One-shot timer that will expire in 4.00 seconds Set TargetofRoar = (Casting Unit) trigger 2: Event: Time -...
  10. DragonBlade

    learn spell

    i have a problem with a trigger i want to do a trigger, when a unit start channeling a ability, to learn a spell.. right now it work but if i want to start the some channeling ability and the unit have that spell to level up the spell?
  11. DragonBlade

    spellbook in spellbook

    Accname thx:D all work perfect now
  12. DragonBlade

    spellbook in spellbook

    man i don't have 6 years:D http://j.imagehost.org/0200/untitled_18.png at max scroll down
  13. DragonBlade

    spellbook in spellbook

    at channel spell i have only: Art-, Data-, Sound-, Stats-, Techtree- and Test- Tooltip don't exist at this spell :-s at spellbook the some problem so i can't mod the tool tip so it say tool tip is missing, but the channel spell have tooltip in game
  14. DragonBlade

    spellbook in spellbook

    Moridin thx but at channel how i modificate the tool tip? still i have the tool tip problem(at spellbooks from the main spellbook)
  15. DragonBlade

    spellbook in spellbook

    yes is posible:D and thx Azrooh it work now:D still i have problem with the tool tip:D to don't open a new topic... what base spell to use for no buff, no effect, no target, like cast it and nothing:D
  16. DragonBlade

    spellbook in spellbook

    hi again :D how i can make a spellbook spell in a spellbook spell?:D like main spellbook: Learn Spells second spellbooks: Attack Spells, Defensive Spells, Suport Spells spells in secand spellsbooks...
  17. DragonBlade

    i can't see custom models

    thx Azylaminaz for that:D now it work but why the other work with the normal path?
  18. DragonBlade

    i can't see custom models

    i restarted the editor... nothing i readed that before
  19. DragonBlade

    i can't see custom models

    hi, i have a problem with some models:( i can't see some models what i use(unit models and items(on hero)) i have the .blp and .mdx files imported but i don't know why i have a model with onlt the .mdx file imported and it work:( here is the model:
  20. DragonBlade

    triggering "units being built"

    try this Untitled Trigger 001 Events Unit - A unit enters ally base <gen> Conditions (Unit-type of (Triggering unit)) Equal to robot Actions Unit Group - Pick every unit in (Units in ally base <gen> matching ((Unit-type of (Triggering unit)) Equal to...
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