I wanna create some spells, and i am pretty sure they have to be triggered.
The spells i need:
1. Set hp at all heros to 50%.
2. Praying: This spell should double all allies resources. It should be like praying at a special place. I have a region which the caster has to be inside for...
The title says it all. I am trying to make a trigger dealing damage to units owned by player 11 and 12, if they are entering the rect.
The damage should be 5% of the units total life, each second. Until they leave the rect again.
I've tried a few things. But i can't make it work. In my...
I search an ability I can change to work like this:
Ability making targeted unit miss 25% of following attacks for 10 seconds.
Which should I modify. Can't think of any.
Uh.. I hate that setting in the object editor. I can't figure out how to set correct.
What i wanna do i make sure my magic-based attack tower only can attack enemies and items. Therefore. I did this:
Combat - Attack 1 - Targets allowed: Enemy, Item
Combat - Attacks Enabled: Attack 1 Only...
I have this Variable: Slayer[1], Slayer[2] etc. till 10. And i wanna create an action. Which does following:
Check for each Slayer-variable-unit if they are in region, if they are, then give them 1 level.
Can't figure out what this should look like? Can some one plz help? Thx in advance ;)
I have this trigger which gives lumber to players if they have the specific building.
Lumber Bases
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Set...
I've created some simple tomes, str, agi and int. All +2. I have modified the original tome-abilitys providing str, agi and int through tomes. And i have created a copy of the tomes and just used my modified abilitys.
But when i buy these tomes, the game crits. How can that be? Any suggestions...
How do i add an ability to the item? And make it work? If I want to add a "stun hammer" (can't remember name of ability) to the item, then when you are pressing the item you will be able to choose target, and use the spell against that target?
It is really basic, but i don't know how i make...
How do i create an item, which removes 33 armor from the attacking unit. And, when the attacked unit isn't attacked anymore he will have the armor back.
Is this possible without a trigger? And how? Is there an ability doing this?
I wanna create a set of items. Here are the other two. One...
How do i create a timer, which starts at 18:00 in-game-time. Then repeat counting down from 30 seconds. Then at 6:00 in-game-time the timer expires?
And then at 18:00 next day the timer starts again. And so on.
I have tried a few thing but nothing seems to work for me. Shouldn't be that...
I wanna create a trigger like this.
5 Percent Damage
Events
Unit - A unit enters Vampires 5 percent <gen>
Conditions
(Triggering unit) Equal to Vampire[1]
(Triggering unit) Equal to Vampire[2]
Actions
Deal 5% of max hp to triggering unit per...
How do I prevent a hero from receiving xp, if they kill units?
Asking cause I want to give a specific amount of experience to vampire every 5 second. And they shouldn't be allowed to get xp, from anything.
Do I have to do like this?
Increase Experience
Events
Time - Every 5.00...
How do i make a system, which is giving gold, when a special command has been typed?
The command should be: -gg <playernumber> <amount of gold>, like: -gg 1 2954 and -gg 12 395838
The part i ain't got a clue on how to solve is creating two substrings, the playername and the amount of gold...
I wanna make a zoom-trigger, which allows the player to zoom for a distance of choice.
For example if they wanna zoom out to 2400 they will type -zoom 2400 or -zoom 2050.
The hard part, i think, is splitting the string into two, and make first half standard. And then save second half in...
How do i create a system, which is auto-sending all ressources to a player..
If i typed -autosend 3, then i would give all my ressources for player(3) (Teal). And then if i typed -stop i stop sending.
All players from 1-10 should be able to autosend to allys (player 1-10).
How do i create a condition saying this:
Attacked Unit Equal to Learned Ability Dodge
Dodge is a custom ability, how do i create such a condition?
Cause i got this trigger:
Dodge
Events
Unit - A unit Is attacked
Conditions
Actions
Unit - Make (Triggering unit)...
I wanna create this spell: A Hero getting attacked and then this passive spell, turns the attacked hero invulnerable for (lvl 1) 1 second, (lvl 2) 2 seconds...
What should i base this spell off? I am pretty sure this exist something similar, but i don't know which..
Is there a spell, where you are throwing a "Shield" at friendly, enemy or self. The unit with the shield on, will loose hp per sec. And all nearby units will loose hp too.
How do i set a variable to the amount of lumber for a specific player?
Set LumberRessource[(Integer A)] = Amount of lumber at player[(Integer A)]
Btw, the LumberRessource is an Integer variable, is this right?
Something similar to this. Can it be done?
EDIT: Problem solved, just couldn't...
i got a Real-variable starting at 10, but I need to make a trigger like this:
Event - Specific unit owned by player 1 to 10 dies
Action - Set HumanCountdown = HumanCountdown - 1.00
The specific unit is in this variable: HumanBuilder[1] = Red specific unit and [2] = Blue specific unit and so...