Hey guys! Some of you might have heard of Legion TD, a Wc3 map I made back in 2009. It's now the most popular map on BattleNet. It's also known as Squadron TD on Sc2.
TheHelper is where I learned how to make games and it means a lot to me that these forums are still up and running.
For the...
Hey guys,
I'm looking into launching a forum for an upcoming game with my company.
In the past, I've had experience with vBulletin, but I noticed TheHelper switched over to Xenforo.
After reading into things, I'm heavily leaning toward Xenforo, but I'm a little hesitant since I haven't...
I'm using Newgen WE, and I suddenly noticed my game display text's wouldn't work.
To make absolutely certain that my problem wasn't in my scripting, I made a simple GUI trigger (below).
Test Message
Events
Player - Player 1 (Red) types a chat message containing -test as An...
How exactly do you use Countdown Timers for Events? I can't seem to get it working properly.
Here is my code
tmr_ROUNDTIMER = global timer variable
tmr_ROUNDTIMERDIALOG = global timer dialog variable
Trigger 1: Setting up the timer
set tmr_ROUNDTIMER = CreateTimer()
call...
My shop is a neutral building, it has:
* hide minimap display = false
* show neutral building icon = true
* race = other
The icon I'm talking about looks like a yellow house. It shows up in the World Editor with "View Game Minimap" checked and ""Show Neutral Building Icons" checked. I'm...
Anyone know an easy way to make slow poison able to make the finishing blow on an enemy unit?
I need the source unit to get the kill, I cannot simply use the "Unit - Kill Unit" trigger to kill the unit.
Thanks for your help in advance.
Every time I open the Autorefresher (downloaded it from here) it gives me an error along the lines of "Autorefresher has encountered an error and needs to close." a.k.a. the error screen that asks you if you want to send Microsoft an error report, etc.
Asking around, most people seem to tell...
I have it all "set up" just like the normal one just with my new units. I added the correct abilities to both the Town Hall unit and the peasant unit. Somehow it won't detect that there is a Town Hall with peasants nearby, when I try to use the ability with either unit.
I tried using the...
Is it possible to reformat or optimize a map for editing, not in-game?
One of my maps just takes forever to save/load up in the world editor. I have an extremely high-end computer that I got three days ago, and it still takes about half a minute to save/load the map.
I was thinking copy &...
Somehow for one of my maps my Rifleman icon just "broke" or something.
Every time I assign a unit the "Rifleman" icon, it displays the "Marine" icon in-game. In the world-editor, the icon shows properly as the Rifleman icon. I have no imported Marine icons, I'm talking about the regular...
Any way to do this easily? I can think of some obscure ways to do this off the top of my head, but I'd rather have it "easily" done if possible.
Ghost (visible) does not work on ships. If it did, it would be perfect.
Turning off collision allows the ships to go on land, which is not what I...
Clan GS Mapping Contest
Summary
Clan GS hosts a mapping contest every other Friday at approximately 6:45pm. A genre and specific word as well as a description will be posted in the forum the moment the contest starts. Adhering to the given genre and using the word in some way, you have...
Hey, I've been wanting to try and make a Flash game for a while now, but I don't know where to start.
What program or means are there to make a flash game?
Thanks.
Hey, I will be purchasing a new computer within the next 3 months or so. It will have Dual (SLI) 256MB NVidia® GeForce™ Go 7900 GS graphics, and I need to know if Warcraft III works with SLI.
thanks.
Does anyone know of an efficient way to make a movement system based on a large array of squares.
Basically it would mean that units could move from "square to square" in a turn-based manner. I just need a way to efficiently manipulate the squares, along with the units that move on them (how...
"Finger Frenzy"
Link: http://www.offthewrist.com/index.jsp?id=ff
There's a high score list of like 20,000+ people, so I don't think you should waste your time cheating or everyone will know. :D
Is there any way to make Impale not cause the unit being impaled to be invulnerable?
If that is not possible, how do you remove the period of invulnerability *after* the unit drops to the ground?
Thanks.
How would I make a triggered locust swarm?
I want to have an actual unit have the same pathing (or as similar to) as the locust swarm ability. I need it to be triggered so that I can reference each unit individually when needed, along with a couple of other things.
I appreciate any...