Completly Removing Unit Collision on a Ship

Demonfaze

8 yrs. Hell, it's been a long time.
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Any way to do this easily? I can think of some obscure ways to do this off the top of my head, but I'd rather have it "easily" done if possible.

Ghost (visible) does not work on ships. If it did, it would be perfect.

Turning off collision allows the ships to go on land, which is not what I want either.

thanks.
 

Ghan

Administrator - Servers are fun
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Are you trying to remove the ship's collision, or the collision of a unit on the ship?
 

ReVolver

Mega Super Ultra Cool Member
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Have you tried ethereal? They can go through units. I think... :confused:
 

Demonfaze

8 yrs. Hell, it's been a long time.
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@Ghan_04: The ship's collision.

Where would I define the unit as "ethereal"? Or do you mean adding the ability "Ethereal."

EDIT: Adding the "ethereal" ability did not work.
 

Ghan

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i think it's the "targeted as" type u need 2 change 2 etheral

But it's not being targeted that's the problem. It's movement. I don't know if you can do that without the ship being able to go up on land. You might try a pathing blocker for ground surrounding the water, but, can you be more specific about what you're trying to do that you need to disable collision?
 

Demonfaze

8 yrs. Hell, it's been a long time.
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I'm making a ship that is called the "Ghostrider" which has the special ability that it is not affected by collision of other ships. This allows it to maneuver much better in battles or in narrow passage-ways (which are possibly blocked by other ships).

To put it simply, I need a way to simulate the Ghost(visible) ability.
 

Ghan

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1. What about setting the collision size to 0 in the object editor?

2. Do you mean that when you add Ghost (Visible) to the ship, it does nothing? If so, then maybe ships have to have collision.
 

Demonfaze

8 yrs. Hell, it's been a long time.
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1. It still runs into other ships. I tried 0.00, 0.01, etc.

2. Yes, it does nothing when I add that ability.
 

Ghan

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Hmm... I'm rapidly running out of ideas.... Try making Check Dependencies false for the Ghost (Visible) ability.
 

WolSHaman

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set collision to zero then just use a trig to move the unit if it goes on land
 

Demonfaze

8 yrs. Hell, it's been a long time.
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Ghan_04: that didn't work.

WolSHaman: that would be too messy in-game, not to mention glitch-prone. My computer is too slow for me to have time to thoroughly test all the land on the map.
 

Ghan

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What if you took off the classification of mechanical? It might be that that ability doesn't work with mechanical units.
 

Ghan

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Have you tried changing the movement type of the boat?
 

Ghan

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Hmm... I would try Foot, because if Ghost (Visible) works with that type of movement, then the boat could still be in the water. The only problem is if there's a place where you have shallow water leading up a ramp to solid ground, because then the boat could go on land.
 

Ghan

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Well, I was thinking it could if it had the Ghost (Visible) ability. I'm not sure, though.
 
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