I have this map that I've been working on. And it runs fine.
However, after I added a new spell and tested it. I noticed that the games slows down after a few uses. Thinking I must be leaking something, I looked at it again. No leaks. So I tested it on a different map and it works perfectly. No...
So I tried making an item that had the Tauren Chieftain's Reincarnation as an ability. I set it to be the first ability the item has and set the appropriate cooldown group. When I tried it out, the cooldown works fine but when you drop the item and pick it up, the cooldown resets. Is there a way...
This is a line spell. And every time I cast it, it damages units more than once. I've already set the the unit group to filter out units that have already been picked so they don't get damaged more than once. But if I clear the unit group, the spell goes back to damaging them more than once. How...
Even when I use attacking unit, triggering unit, add the event triggering unit takes damage remove the condition...it still makes the game crash. Turning it off after execution doesn't help either.
Can anybody suggest ideas for an aura spell? I've been coming up with empty for over a week now. The aura is meant for a boss that specializes in dark magic so it can be a little overpowered. Actually I'd prefer it if it was just so long as it's not "the units within x range die." kind of...
Like the title suggests, I want to to know what items you give to your bosses. Like what kind of abilities do those items have and such. Also do you give your bosses a full inventory of items or maybe just 3 to 4 super items?
I noticed how testing maps in NewGen can make the game show even massive amounts of hp. However, when I play the map normally the hp doesn't show at all. How can I make Warcraft show hp that is above 100k?
I have this section in my map where there are two sides sending out units at each other, much like in an AoS map. However, the units that one side creates don't even attack-move to the designated location. Here's the trigger can anyone tell me wat's wrong?
Bandit Triggers
Events...
I'm having trouble with this. I want to set player 1-6 into a player group but I don't know what conditions to set. Player 1-6 can be used by either the computer or human players.
I want to make Attribute Bonus auto-level when my heroes go past level 10 but it won't work. Can someone tell me what's wrong with this? I gave Attribute bonus a level requirement by the way. The heroes can learn it starting at level 11.
Attribute Bonus
Events
Unit - A unit Gains a...
I have this hero. He's a Grand Wizard and he specializes in fire magic. So far I have 3 of his spells ready. His first spell stuns and damages. His second spell is a nova knock-back spell and his ultimate is just an AoE spell with above average damage but no other special effects.
I'm having...
So, I'm trying to make an MUI meteor spell. I've finished the trigger but the spell won't work as if the unit was only casting the dummy spell. Here's the trigger. Can anyone see what's wrong with it? I've checked everything else. The heroes have the right skill, dummy units have a model...etc...
I need to know how to add team glow. I know the warcraft model editor has a tutorial on how to add one but it doesn't tell how to add team glow to the camera. Also how do you make portraits?
Hmm...I've been working on a spell and even though I've tried to make it as leakless as possible, I not sure if I've completely eliminated all the leaks. Can anyone take a look and tell me if there's anything wrong with it?
Pardon the ignorance but is there a way to sow the damage you do on a unit?
I'm pretty sure it has something to do with a damage detection system right so can anyone recommend me such a system, preferably one that already shows how much damage you do? Thanks.
I just downloaded NewGen for the first time and it's great and all but why can't I use it to test maps? Does it have something to do with NewGen Warcarft? Beacuse when I tried to use it it said it can't hack the game.dll of something like that. Any help would be greatly appreciated.