As it is possible to add event to trigger, why its not possible to remove it? :banghead:
Is there any way to remove some event?
if it isnt, can someone tell me how to make triiger via trigger?
Ok guys here is my problem
I made some simple jump spell,
paused unit,
made invulvare,
added crow form,
moved for 0.01 sec for some time at some direction,
remove crow form,
remove inv,
unpause unit...
now problem is that sometimes happens that my unit land on place what is...
Hey i've noticed that when i add frost arrows to some melee hero (Death Knight etc.) he just get bonus damage, but no slow effect... is there any other way to get sth like this?
Hello
I want to make custom bar which depending on some of my variable (example damage delt, or current game time)
so it should be bar placed on fixed screen point (etc left side of screen) and it grow up with some variable with defined max value
i saw similar thing in some map, i...
Hi everybody,
I'm trying to make custom orb,
it should be something like this:
give % to do AoE damage
my 1st decision was to make it with trigger... it was simple, but problem appeared... this orb do stack with other orbs and arrows...
do anyone have idea how to solve it?
thx...
Ok, i will try to explain what i need to make and what i made... i would add map but its on my other pc and my flash memory died not long time ago....
ok here is what i want to make
Description:Gives the ability to strike additional units with bouncing glaives, adding some damage and...
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Entering unit)) == My_Unit
Actions
Unit - Set Level of Life(Greater) for (Entering unit) to something
ogre life is based on Item Bonus life 100 levels,
unfortunally this doesnt work. i...
Well i would like that after game start (hero defend map)
each player can became observer by writting -ob
for now its solved like removing money and hero and so...
but i would like to make him real observer, like observer in melee games... is that possible?
Hello,
Im searching for way of making unit group which will contain all targets of chain lighting, or shock wave...
1st idea on my mind was just add some buff to those spell, and detect which units in some big area of caster have that buff... but its not working on that way, infact...
Hello
i was making some spell and i spent a lot of hours in debuging, then i figured that problem isnt in my trigger its in spell
i want to use (item to all stats) ablity,
with more levels, but its not working at all :S
well here is just example
simple hero spell with just that...