1 Skill becomes 2

darkmik07

New Member
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2
how will i make a trigger

Example:

my hero learns a skill then it is named "Hell / Heaven" after learning there are two abilities that the hero has learned it is named "Helll" and "Heaven"
 

Avaleirra

Is back. Probably.
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128
Sorry for the freehand

Trigger:
  • Events
    • A unit learns a skill
    • Conditions
      • Hero skill learned equal to hell/heaven
    • Actions
      • Unit - Remove ability hell/heaven from triggering unit
      • Unit - add hell to triggering unit
      • Unit - add hell to triggering unit
 

Carnerox

The one and only.
Reaction score
84
Sorry for the freehand

Trigger:
  • Events
    • A unit learns a skill
    • Conditions
      • Hero skill learned equal to hell/heaven
    • Actions
      • Unit - Remove ability hell/heaven from triggering unit
      • Unit - add heaven to triggering unit
      • Unit - add hell to triggering unit

You added hell twice. :OOO
 

darkmik07

New Member
Reaction score
2
how if i want to:

if the hero learns "Hell" and "Heaven", because "Hell" and "Heaven" is an immolation, how will i make it when the hero activates "Hell" it will add +10 damage and it will not activate the damage per second. While in "Heaven" it will give a life steal not a damage per second and how will i make a trigger that will prevent the hero using it at the same time.
 

HydraRancher

Truth begins in lies
Reaction score
197
how if i want to:

if the hero learns "Hell" and "Heaven", because "Hell" and "Heaven" is an immolation, how will i make it when the hero activates "Hell" it will add +10 damage and it will not activate the damage per second. While in "Heaven" it will give a life steal not a damage per second and how will i make a trigger that will prevent the hero using it at the same time.

Whaaat?

What is Hell? What is Heaven? What is Hell/Heaven? How come one ability, that makes the hero learn 2 abilities, is an ability itself? That means theres 3 abilities.
 

darkmik07

New Member
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2
Whaaat?

What is Hell? What is Heaven? What is Hell/Heaven? How come one ability, that makes the hero learn 2 abilities, is an ability itself? That means theres 3 abilities.

Hell and Heaven is an immolation skill. If the hero activates Hell, it will gave +10 damage not a damage per second
 

darkmik07

New Member
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2
Hell = it gives damage to the hero when activated. Level 1: Gives +10 Bonus Damage, Level 2: Gives +20 Bonus Damage, Level 3: Gives +30 Bonus Damage, Level 4: Gives 40 Bonus Damage.

Heaven = it gives lifesteal to hero when activated. Level 1: 10%, Level 2: 20%, Level 3: 30%, level 4: %


Hell / Heaven = when hero will learned this, Two abilities they are Hell and Heaven. Hell gives bonus damage when activated and Heaven Gives lifesteal to hero when activated.
_________________

i would like if Hell and Heaven could not be activated together.
 

Happysmiley

New Member
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22
So basically, you want to have Hell / Heaven as an immolate, and then you can activate one of the two so you either have an immolate + life steal OR an immolate + damage bonus?
 

mylemonblue

You can change this now in User CP.
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Going out on a limb here, and someone else might have a better answer, but here's my 2 cents:

Have two dummy abilites that the Hero will be using (Hell and Heaven). Then have a trigger that fires when the hero casts a spell. Conditions will check whether or not Hell or Heaven was casted. If neither, the trigger will ignore everything else and not run. If Hell, the trigger will apply a Buff to the unit for that spell - and visa-versa. If the hero casts Heaven while Hell is activated, have a trigger check to see if the Hell buff is applied, and if so remove it and add the Heaven buff.
 

darkmik07

New Member
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2
So basically, you want to have Hell / Heaven as an immolate, and then you can activate one of the two so you either have an immolate + life steal OR an immolate + damage bonus?

i want the skill "Hell", when activated it gives damage not immolate.
i want the skill "Heaven", when activated gives lifesteal not immolate

Going out on a limb here, and someone else might have a better answer, but here's my 2 cents:

Have two dummy abilites that the Hero will be using (Hell and Heaven). Then have a trigger that fires when the hero casts a spell. Conditions will check whether or not Hell or Heaven was casted. If neither, the trigger will ignore everything else and not run. If Hell, the trigger will apply a Buff to the unit for that spell - and visa-versa. If the hero casts Heaven while Hell is activated, have a trigger check to see if the Hell buff is applied, and if so remove it and add the Heaven buff.

Please show me a picture of that trigger.
 

mylemonblue

You can change this now in User CP.
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7
I think this would be a little more accurate. Seeing as it would be a custom ability, removing a buff might not work entirely as expected.

The lifesteal / bonus damage would be two seperate passive abilities added or removed by the casting of a spell.

Trigger:
  • HellHeaven
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
      • ((Ability being cast) Equal to Heaven ) or ((Ability being cast) Equal to Hell )
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Casting unit) has buff Heaven ) Equal to True
        • Then - Actions
          • Unit - Remove LifeSteal from (Casting unit)
          • Unit - Add BonusDamage to (Casting unit)
        • Else - Actions
          • Unit - Remove BonusDamage from (Casting unit)
          • Unit - Add LifeSteal to (Casting unit)


Feel free anyone, to correct me if I am wrong somewhere :)
 

Bogrim

y hello thar
Reaction score
154
Do you want an ability which you can toggle between two different effects?
 

darkmik07

New Member
Reaction score
2
I think this would be a little more accurate. Seeing as it would be a custom ability, removing a buff might not work entirely as expected.

The lifesteal / bonus damage would be two seperate passive abilities added or removed by the casting of a spell.

Trigger:
  • HellHeaven
    • Events
      • Unit - A unit Finishes casting an ability
    • Conditions
      • ((Ability being cast) Equal to Heaven ) or ((Ability being cast) Equal to Hell )
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Casting unit) has buff Heaven ) Equal to True
        • Then - Actions
          • Unit - Remove LifeSteal from (Casting unit)
          • Unit - Add BonusDamage to (Casting unit)
        • Else - Actions
          • Unit - Remove BonusDamage from (Casting unit)
          • Unit - Add LifeSteal to (Casting unit)


Feel free anyone, to correct me if I am wrong somewhere :)

thanks for helping me, ima try this later
 

mylemonblue

You can change this now in User CP.
Reaction score
7
For the two abilities, a safe bet to base them on would be the item ability for Claws of Attack (forget the exact name of the ability) and the Frostmourne lifeleech ability. Neither can be removed by Dispel, Purge, etc... Which may or may not be a good thing, depending on your wants :)
 

darkmik07

New Member
Reaction score
2
For the two abilities, a safe bet to base them on would be the item ability for Claws of Attack (forget the exact name of the ability) and the Frostmourne lifeleech ability. Neither can be removed by Dispel, Purge, etc... Which may or may not be a good thing, depending on your wants :)

how will i make it when Heaven / Hell level ups. Heaven, Heaven's Lifesteal , and Hell's Damage also level ups.
 

mylemonblue

You can change this now in User CP.
Reaction score
7
Simple enough.

In the object editor, make the spell have three (or more) levels, and enter the data you wish for each level. Do this for both spells (Obviously :) )

Then add these lines in the same trigger at the beginning of the actions (Or at least before Hell/Heaven is added/removed to the unit)

Trigger:
  • Untitled Trigger 001
    • Actions
      • Unit - Set level of Hell (Neutral Hostile) for (Casting unit) to (Level of Hell (Neutral Hostile) for (Casting unit))
      • Unit - Set level of Heaven (Neutral Hostile) for (Casting unit) to (Level of Heaven (Neutral Hostile) for (Casting unit))


EDIT: Don't mind the (Neutral Hostile) tags, I was doing my own garbage while posting this and whipped up a custom ability based off Cripple(NeutralHostile) and forgot to remove the suffix *embarrassed*
 
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