3D Sounds dont work

Chewbalka

New Member
Reaction score
14
Code:
Sounds 3d
    Events
        Map initialization
    Conditions
    Actions
        Sound - Set position of LordaeronSummerFliesLoop1 <gen> to (Center of First Case Flies <gen>) with Z offset 0.00
        Sound - Set position of LordaeronSummerFliesLoop1 <gen> to (Center of Office Flies <gen>) with Z offset 0.00
        Sound - Set position of LightHum_02 <gen> to (Center of Office Hum <gen>) with Z offset 0.00

Non of them work at all, there all .wav files.

both of there Variable information
Looping Checked
3D Sound Checked
Stop when out of Range unChecked

volume 120
Fade in/out 10
pitch 1

min distance 0
max distance 1000
Distance Cutoff 900
 

perkeyone

something clever
Reaction score
71
when are they supposed to play?
when the camera is over them?
when a unit comes near them?
all times?
 

Chewbalka

New Member
Reaction score
14
there 3d sounds so they play whenever the camera is over them and you have vision of the place no?

the camera and unit have the exact same location, its first person camera.

They should always be on but shouldent be heard unless your within range of 1000.



isnt there a "play 3d sound at point" function??
maybe you missed it.
theres only
attach 3d sound to unit
set 3d sound point
set 3d sound distance
add/remove 3d sounds across region.
 

perkeyone

something clever
Reaction score
71
what is "not working"
does the sound not play at all?
or does the sound play when it is not supposed to?

do you have to use a trigger action to play the sound?
Trigger:
  • Sound - play sound or something like that

Looping Checked
3D Sound Checked
Stop when out of Range unChecked

volume 120
Fade in/out 10
pitch 1

min distance 0
max distance 1000
Distance Cutoff 900
do you fully understand what each of those settings does?
is "Stop when out of Range unChecked" supposed to be checked?
 
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