G
GuitaristsBane
Guest
Well, I have a lot of questions, and due to the lack of a good help file with the editor, all I have are these forums
Anyway, I had a strange problem when making some custom skills. I was making a Ward using hero, where he would have 3 types of wards to throw down, each having a seperate special ability (frost attacks, feedback, etc). So I made all the units and skills, set them up (based of the serpent ward skill). Heres the problem I had, even though I set the coordinates of where the skill should be on the hero, they all stack. They are correct in the "learn skill" portion, but they stack. If I pick the leftmost first, they stack on that, if I pick the rightmost, they stack on that etc. My friend has this same problem. I thought about using stasis trap to make another skill, but thats another problem I've had.
Is there any way to take a unit skill, and give it levels? I saw the field to change it to a hero skill, but that just made it a hero skill with 1 level, and no stat box to change it to a 3 level skill.
Another question: Is there a way to change the graphics of a spell? For example, take a skill like Death & Decay, but give it Flame Strike graphics. I tried changing everything I could see in the art catagory, but nothing helped. Also, can you tint graphics like you can heroes? I was thinking about making a black tinted flame strike, but I couldnt see anything for that either.
I also have another stupid question here. I made an AoS, and it worked okay, triggers worked & everything, but for some reason, the AI would target summons like mad. The priority of a unit has something to do with this right? Does a priority of 1 mean its first priority to kill or last? Or am I just on the wrong page completely?
Thanks in advance.
-Edit- Forgot to say I'm using the TFT editor, although its probably apparant (references to Flame Strike).
Anyway, I had a strange problem when making some custom skills. I was making a Ward using hero, where he would have 3 types of wards to throw down, each having a seperate special ability (frost attacks, feedback, etc). So I made all the units and skills, set them up (based of the serpent ward skill). Heres the problem I had, even though I set the coordinates of where the skill should be on the hero, they all stack. They are correct in the "learn skill" portion, but they stack. If I pick the leftmost first, they stack on that, if I pick the rightmost, they stack on that etc. My friend has this same problem. I thought about using stasis trap to make another skill, but thats another problem I've had.
Is there any way to take a unit skill, and give it levels? I saw the field to change it to a hero skill, but that just made it a hero skill with 1 level, and no stat box to change it to a 3 level skill.
Another question: Is there a way to change the graphics of a spell? For example, take a skill like Death & Decay, but give it Flame Strike graphics. I tried changing everything I could see in the art catagory, but nothing helped. Also, can you tint graphics like you can heroes? I was thinking about making a black tinted flame strike, but I couldnt see anything for that either.
I also have another stupid question here. I made an AoS, and it worked okay, triggers worked & everything, but for some reason, the AI would target summons like mad. The priority of a unit has something to do with this right? Does a priority of 1 mean its first priority to kill or last? Or am I just on the wrong page completely?
Thanks in advance.
-Edit- Forgot to say I'm using the TFT editor, although its probably apparant (references to Flame Strike).