roaaaarrrr
New Member
- Reaction score
- 33
One thing I ran into when we made a swap system for Footmen Frenzy was an issue with items. A lot of maps will start the hero with certain items (tp or something like that) and players were able to abuse this with swap systems. So we basically had to save the exact stats/items/xp/everything in the code to ensure there weren't any unseen/unfair advantages to be gained from swapping.