add unit to unit group (trigger-action)

MissKerrigan

Active Member
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23
Hello I created this trigger actions:

action : create 1 zergling for player 8 (computer) at 'level 1 zergling 1'
action : add last created unit to unit group 'level 1'
action : create 1 zergling for player 8 (computer) at 'level 1 zergling 2'
action : add last created unit to unit group 'level 1'
action : create 1 hydralisk for player 8 (computer) at 'level 1 hydralisk 1'
action : add last created unit to unit group 'level 1'
action : create 1 hydralisk for player 8 (computer) at 'level 1 hydralisk 2'
action : add last created unit to unit group 'level 1'
action : create 1 baneling for player 8 (computer) at 'level 1 baneling 1'
action : add last created unit to unit group 'level 1'
action : create 1 baneling for player 8 (computer) at 'level 1 baneling 2'
action : add last created unit to unit group 'level 1'
action : create 1 spider mine for player 8 (computer) at 'level 1 spider mine 1'
action : add last created unit to unit group 'level 1'
action : create 1 spider mine for player 8 (computer) at 'level 1 spider mine 2'
action : add last created unit to unit group 'level 1'
action : create 1 mineral box for player 0 (neutral) at 'level 1 mineral box 1'
action : add last created unit to unit group 'level 1'
action : create 1 mineral box for player 0 (neutral) at 'level 1 mineral box 2'
action : add last created unit to unit group 'level 1'
action : create 1 green key for player 0 (neutral) at 'level 1 green key'
action : add last created unit to unit group 'level 1'
action : create 1 green gate for player 0 (neutral) at 'level 1 green gate'
action : add last created unit to unit group 'level 1'
action : create 1 blue key for player 0 (neutral) at 'level 1 blue key'
action : add last created unit to unit group 'level 1'
action : create 1 blue gate for player 0 (neutral) at 'level 1 blue gate'
action : add last created unit to unit group 'level 1'
action : create 1 red key for player 0 (neutral) at 'level 1 red key'
action : add last created unit to unit group 'level 1'
action : create 1 red gate for player 0 (neutral) at 'level 1 red gate'
action : add last created unit to unit group 'level 1'
action : create 1 green gate for player 0 (neutral) at 'level 1 green gate'
action : add last created unit to unit group 'level 1'
action : create 1 green key for player 0 (neutral) at 'level 1 green key'
action : add last created unit to unit group 'level 1'
action : create 1 orange (+1 health) for player 0 (neutral) at 'level 1 orange 1'
action : add last created unit to unit group 'level 1'
action : create 1 orange (+1 health) for player 0 (neutral) at 'level 1 orange 2'
action : add last created unit to unit group 'level 1'
action : create 1 orange (+1 health) for player 0 (neutral) at 'level 1 orange 3'
action : add last created unit to unit group 'level 1'
action : create 1 orange (+1 health) for player 0 (neutral) at 'level 1 orange 4'
action : add last created unit to unit group 'level 1'
action : create 1 orange (+1 health) for player 0 (neutral) at 'level 1 orange 5'
action : add last created unit to unit group 'level 1'
action : create 1 orange (+1 health) for player 0 (neutral) at 'level 1 orange 6'
action : add last created unit to unit group 'level 1'
action : create 1 lemon (+2 health) for player 0 (neutral) at 'level 1 lemon 1'
action : add last created unit to unit group 'level 1'
action : create 1 lemon (+2 health) for player 0 (neutral) at 'level 1 lemon 2'
action : add last created unit to unit group 'level 1'
action : create 1 lemon (+2 health) for player 0 (neutral) at 'level 1 lemon 3'
action : add last created unit to unit group 'level 1'
action : create 1 lemon (+2 health) for player 0 (neutral) at 'level 1 lemon 4'


is this the only way to do this?
now my map has about 25 levels, would be very unpleasant for the computer to create all this?

MissKerrigan
 

Dave312

Censored for your safe viewing
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269
If you pre-place the units in the Terrain Editor, you can create unit groups by going Map -> Object Groups...
 

MissKerrigan

Active Member
Reaction score
23
thanks but the problem is that this units groups must be placed in the map everytime when a player enters a level

problem: if a player kills 50% units in a level and entering the level again, there are suddenly 150% units

So how do I program that ONLY the units of the unit group are in the level when a player enters the level?
 

MissKerrigan

Active Member
Reaction score
23
already found something, just added multiple unit group variables and make all trigger actions:

remove 1 unit from unit group 'level 1'
wait 0.1 seconds
remove 1 unit from unit group 'level 1'
wait 0.1 seconds
remove 1 unit from unit group 'level 1'
wait 0.1 seconds
remove 1 unit from unit group 'level 1'
wait 0.1 seconds

(about 50 times)

so I'm sure now all units of a unit group are deleted before create the unit group again in the level
 

Dave312

Censored for your safe viewing
Reaction score
269
Removing a unit from the Unit Group will not delete the unit. You need use the action Remove Unit. I think this action will also remove the unit from the unit group.
 

MissKerrigan

Active Member
Reaction score
23
Hello,

The title of this thread is named about 'unit groups' so I continue here

actions create 1 hydralisk in region 'hydralisk 1' for player 8 (computer)...
actions add last created unit group to 'hydralisks'
actions create 1 hydralisk in region 'hydralisk 2' for player 8 (computer)...
actions add last created unit group to 'hydralisks'
actions create 1 hydralisk in region 'hydralisk 3' for player 8 (computer)...
actions add last created unit group to 'hydralisks'
actions create 1 hydralisk in region 'hydralisk 4' for player 8 (computer)...
actions add last created unit group to 'hydralisks'
actions create 1 hydralisk in region 'hydralisk 5' for player 8 (computer)...
actions add last created unit group to 'hydralisks'
actions create 1 hydralisk in region 'hydralisk 6' for player 8 (computer)...
actions add last created unit group to 'hydralisks'
actions create 1 hydralisk in region 'hydralisk 7' for player 8 (computer)...
actions add last created unit group to 'hydralisks'
actions create 1 hydralisk in region 'hydralisk 8' for player 8 (computer)...
actions add last created unit group to 'hydralisks'
actions create 1 hydralisk in region 'hydralisk 9' for player 8 (computer)...
actions add last created unit group to 'hydralisks'

1. is there a way I can put all hydralisks in the unit group at once?
2. 'add last created unit to unit group' is this only 1 unit? I mean would this work?

actions create 12 hydralisks at 'hydralisks' for player 8 (computer)...
actions add last created unit to 'hydralisks'
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
you will have to use variables, create one variable called hydralisk with the array marker checked that holds regions, it should be 1 dimension with an index of 9, then at map initialization, set "hydralisk 1" to hydralisk[0], "hydralisk 2" to hydralisk[1], then do something like this:

Trigger:
  • Spawn hydralisks
    • Events
      • Your events
    • Conditions
      • Your conditions
    • Local Variables
      • x <Integer> = 0
    • Actions
      • For each integer x from 1 to 9 do actions
        • Loop - Actions
          • Unit - Create 1 hydralisk for player 8 (computer) at hydralisk[x]
          • Unit Group - add last created unit to hydralisks
 

MissKerrigan

Active Member
Reaction score
23
Hello,

If I add 'ghost a' to unit group 'ghosts', does it remove the ghost then if it was in another unit group?
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
no a unit can be in as many unit groups as you want, but it can only be in each group once, btw, save yourself hours and learn to use variables, iv seen the coding for some of your maps and you could cut it down to 1 thousandth of the size...
 

MissKerrigan

Active Member
Reaction score
23
no no what I just want to know is when the ghost is in unit group 'ghosts' and he enters the marine world, he must be switch over to the unit group 'marines'

so if I make a trigger that when a ghost enters the marine world, add the ghost to 'marines' does it is automatically removed from the unit group 'ghosts'?
 

Siretu

Starcraft 2 Editor Moderator
Reaction score
293
That's exactly what GFreak talked about. I'm quoting "no a unit can be in many unit groups as you want".

How would it be able to be in many unit groups at once if it was automatically deleted when you add it to another group?

To answer your question, if you add it to a unit group, it wont get deleted from another unit group automatically.
 

MissKerrigan

Active Member
Reaction score
23
thx! didn't know I can make trigger-actions to remove units from a group even if they are not in there
 
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