Animation showing issues

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
I'm having some issues with my hero selection trigger at the moment. The local animation show and stopping other hero's animations is what goes wrong.

JASS:
scope AnimationShow initializer Init

globals
    private boolean IsSelected = false
endglobals

struct Data
    //! runtextmacro PUI()
    unit SelectedUnit
    player SelectingPlayer
    method onDestroy takes nothing returns nothing
        set .SelectedUnit = null
        set .SelectingPlayer = null
    endmethod
endstruct

private function IsDeselected takes nothing returns boolean
    local Data d = KT_GetData()
    local unit u
    local group g = CreateGroup()
    local string s = "stand"
    call GroupAddGroup(Pool, g)
    if IsUnitSelected( d.SelectedUnit, d.SelectingPlayer) != true then
        if GetLocalPlayer() != d.SelectingPlayer then
        else
            call ClearTextMessages()
            loop
                set u = FirstOfGroup(g)
                exitwhen u == null
                if d.SelectedUnit == u then
                    set s = ""
                endif
                if s == "" then
                    call GroupRemoveUnit(g, u)
                else
                    call SetUnitAnimation(u, "stand")
                    call GroupRemoveUnit(g, u)
                endif
            endloop
            if IsUnitInGroup(SelectedUnit[GetPlayerId(d.SelectingPlayer)], Pool) == true then
                call DisplayTimedTextToPlayer( d.SelectingPlayer, 0, 0, 99999, Story[GetUnitIndex(SelectedUnit[GetPlayerId(d.SelectingPlayer)])])
                return true
            endif
        endif
        call d.release()
        call DestroyGroup(g)
    else
    endif
    return false
endfunction

private function Actions takes nothing returns boolean
    local Data d
    local string s = "stand ready"
    if Hero[GetPlayerId(GetTriggerPlayer())] == null then
        set d = Data[GetTriggerUnit()]
        if d == 0 then
            set d = Data.create()
            set Data[GetTriggerUnit()] = d
        endif
            if GetLocalPlayer() != GetTriggerPlayer() then
            else
            call ClearTextMessages()
            endif
            set d.SelectingPlayer = GetTriggerPlayer()
            set d.SelectedUnit = GetTriggerUnit()
            if GetLocalPlayer() != d.SelectingPlayer then
                set s = ""
            endif
            call SetUnitAnimation(d.SelectedUnit, s)
            call BJDebugMsg("Current Index: " + I2S(GetUnitIndex(GetTriggerUnit())))
            set IsSelected = true
            call DisplayTimedTextToPlayer( d.SelectingPlayer, 0, 0, 99999, Story[GetUnitIndex(GetTriggerUnit())])
            call KT_Add(function IsDeselected, d, .03125)
    endif
        return false
endfunction

private function Conditions takes nothing returns boolean
    return IsUnitInGroup( GetTriggerUnit(), Pool) == true
endfunction

//===========================================================================
private function Init takes nothing returns nothing
    local trigger t = CreateTrigger(  )
    call TriggerAddAction( t, function Actions )
    call TriggerAddCondition( t, Condition(function Conditions))
    call TriggerRegisterAnyUnitEventBJ( t, EVENT_PLAYER_UNIT_SELECTED)
endfunction
endscope
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
I know it's messy, I've been playing around with it alot. The problem is only where it's supposed to play the local animations, and then stop them when you click on another unit.
 

quraji

zap
Reaction score
144
Well, assuming that you actually can play local animations, try this:

JASS:

scope AnimationShow initializer Init

globals
    private constant integer MAX_PLAYERS = 12
    private constant string ANIM_ACTIVE = "stand ready"
    private constant string ANIM_IDLE = "stand"

    private unit array SelectedUnit [MAX_PLAYERS] //one unit for each player
endglobals

private function callback takes nothing returns nothing
    local unit u = GetEnumUnit()
    local integer i = 0
    local string anim = ANIM_IDLE
    loop
        exitwhen (i==MAX_PLAYERS)
        if (u==SelectedUnit<i> and GetLocalPlayer()==Player(i)) then
            set anim = ANIM_ACTIVE
            exitwhen (true)
        endif
        set i = i+1
    endloop
    call SetUnitAnimation(u, anim)
endfunction

private function Actions takes nothing returns nothing
    local player  p = GetTriggerPlayer()
    local integer id = GetPlayerId(p)
    
    set SelectedUnit[id] = GetTriggerUnit()
    if (GetLocalPlayer()==p) then
        call ClearTextMessages()
    endif
    call DisplayTimedTextToPlayer(p, 0., 0., 99999., Story[GetUnitIndex(SelectedUnit[id])])
    call ForGroup(Pool, function callback)    
endfunction

private function Conditions takes nothing returns boolean
    return IsUnitInGroup( GetTriggerUnit(), Pool) == true
endfunction

private function Init takes nothing returns nothing
    local trigger t = CreateTrigger(  )
    call TriggerAddAction( t, function Actions )
    call TriggerAddCondition( t, Condition(function Conditions))
    call TriggerRegisterAnyUnitEventBJ( t, EVENT_PLAYER_UNIT_SELECTED)
endfunction

endscope


</i>
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top