Another Base Spell

WolfieeifloW

WEHZ Helper
Reaction score
372
I know I've been asking this a lot, but I can't seem to find a suitable spell to base my custom spell off of.
Maybe I'm just overlooking them because I'm trying so hard to find them..

Anyways,
This time, I need a spell that's an attack modifier, not auto-cast, and active.
I need two, actually, but I can live with one.

Attack modifier meaning adds onto the unit's normal attack.
Does the units normal damage + the spells damage.
Think Searing Arrow, Black Arrow, etc.
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
This time, I need a spell that's an attack modifier, not auto-cast, and active.

What do you mean, "attack modifier"? You mean, like Roar? Or something else? It'd be useful to know what your goal is.
 

NeuroToxin

New Member
Reaction score
46
Roar increases attack damage, or decreases, Howl Of Terror increases/decreases both attack speed and attack damage (Damage is unverified)
 

WolfieeifloW

WEHZ Helper
Reaction score
372
I mean something like Searing Arrows, Black Arrow, etc.
Something that just adds onto an attack (Does normal damage + spell damage).
 

Grymlax

Probably not around
Reaction score
138
Maybe I'm missunderstanding you but there is no active non-autocast attack modifier in the game. sure you don't want a passive one?

Othervise i guess you would have to trigger it.

Edit:
An easy way to trigger it would be to base your spell on a active ability, when casted you create a dummy hero unit at the location of your caster, give the dummy the same items as your hero and the same level, add a short death timer so he only has time to attack once and order him to attack the target unit of the spell. The only difference between your attack and the dummy's attack damage would be if you had some sort of damage buff on your caster.
 

WolfieeifloW

WEHZ Helper
Reaction score
372
There's none?
Darnit..

I know, or at least I'm pretty sure, there's a way to detect a player trying to auto-cast a spell?
Couldn't I just use an auto-cast spell, but make the icon without the yellow borders, then just trigger it so if the player tries to auto-cast it, it won't let them?
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
613
You can, by issuing the order "unflamingarrows" when a unit is issued "flamingarrows". Then make the icon a normal BTN, so that players don't suspect it to be an autocast ability in the first place. It works with several DotA spells, like Lich's Dark Ritual and Dark Seer's Surge.
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Hmm, this doesn't seem to work:

JASS:
scope UnMangle initializer UMInit

    private function UMConditions takes nothing returns boolean
        call BJDebugMsg("Running Conditions")
        if (GetIssuedOrderId() == OrderId("flamingarrows")) then
            call BJDebugMsg("Passed conditions")
            call IssueImmediateOrder(GetTriggerUnit(), "unflamingarrows")
        endif
        return false
    endfunction
    
    private function UMInit takes nothing returns nothing
        local trigger t = CreateTrigger()
        
        call BJDebugMsg("Running!")
        
        call TriggerRegisterPlayerUnitEvent(t, Player(0), EVENT_PLAYER_UNIT_ISSUED_ORDER, null)
        call TriggerAddCondition(t, Condition(function UMConditions))
    endfunction

endscope

It shows all messages, but doesn't turn off the arrows.
 

Tom_Kazansky

--- wraith it ! ---
Reaction score
157
you need to use 0.00s timer: issue "flamingarrows" -> 0.00s timer -> issue "unflamingarrows"

JASS:
scope UnMangle initializer UMInit
    globals
        private unit TEMPUNIT
        // use one global unit for the callback of the timer
        // this is not really safe but I think the chance for it to screw up is really low
        private timer TEMPTIMER = CreateTimer()
    endglobals
    
    private function CallBack takes nothing returns nothing
        call BJDebugMsg("Turn off arrows")
        call IssueImmediateOrder(TEMPUNIT, "unflamingarrows")
    endfunction

    private function UMConditions takes nothing returns boolean
        call BJDebugMsg("Running Conditions")
        if (GetIssuedOrderId() == OrderId("flamingarrows")) then
            call BJDebugMsg("Passed conditions")
            set TEMPUNIT = GetTriggerUnit()
            call TimerStart( TEMPTIMER, 0.00, false, function CallBack )
        endif
        return false
    endfunction
    
    private function UMInit takes nothing returns nothing
        local trigger t = CreateTrigger()
        
        call BJDebugMsg("Running!")
        
        call TriggerRegisterPlayerUnitEvent(t, Player(0), EVENT_PLAYER_UNIT_ISSUED_ORDER, null)
        call TriggerAddCondition(t, Condition(function UMConditions))
    endfunction

endscope
 

keychup

Active Member
Reaction score
34
I usually use this:

Ability Type: Abilities that apply a buff (eg: Auto-cast Black Arrow or Passive Slow Poison)

Event - A unit is attacked
Conditions - Level of Ability for Attacking Unit is greater than or equal to 1
Actions - Wait For Condition(Attacked Unit has Buff is Equal to True)
Cause Attacking Unit to damage Attacked Unit dealing X damage of damage type X and attack type Z
 

Tom_Kazansky

--- wraith it ! ---
Reaction score
157
>However, is there anyway to make it not do the.. 'ting' sound?

unfortunately, no :(

oh, and I just found this:

JASS:
scope UnMangle initializer UMInit
    globals
        private unit TEMPUNIT
        // use one global unit for the callback of the timer
        // this is not really safe but I think the chance for it to screw up is really low
        private timer TEMPTIMER = CreateTimer()

        private constant integer  ABILITY_ID = 'AHfa'  //your ability
    endglobals
    
    private function CallBack takes nothing returns nothing
        call BJDebugMsg("Turn off arrows")
        call SetPlayerAbilityAvailable(GetOwningPlayer(TEMPUNIT),   ABILITY_ID   , true)   // enable
    endfunction

    private function UMConditions takes nothing returns boolean
        call BJDebugMsg("Running Conditions")
        if (GetIssuedOrderId() == OrderId("flamingarrows")) then
            call BJDebugMsg("Passed conditions")
            set TEMPUNIT = GetTriggerUnit()
            call SetPlayerAbilityAvailable(GetOwningPlayer(TEMPUNIT),   ABILITY_ID   ,false)  // disable
            call TimerStart( TEMPTIMER, 0.00, false, function CallBack )
        endif
        return false
    endfunction
    
    private function UMInit takes nothing returns nothing
        local trigger t = CreateTrigger()
        
        call BJDebugMsg("Running!")
        
        call TriggerRegisterPlayerUnitEvent(t, Player(0), EVENT_PLAYER_UNIT_ISSUED_ORDER, null)
        call TriggerAddCondition(t, Condition(function UMConditions))
    endfunction

endscope


instead of issue "unflamingarrows": do "disable ability" -> timer 0.00 -> "enable ability"
this way, the order of the unit will NOT be interrupted :D
 

WolfieeifloW

WEHZ Helper
Reaction score
372
Thank you :) !
I chucked a SimError in there to make it look pretty:
JASS:
scope UnMangle initializer UMInit

    globals
        private unit TEMPUNIT
        private timer TEMPTIMER = CreateTimer()
        private constant integer ABILITY_ID = 'A00C'  //your ability
    endglobals
    
    private function CallBack takes nothing returns nothing
        call SetPlayerAbilityAvailable(GetOwningPlayer(TEMPUNIT), ABILITY_ID, true)
    endfunction

    private function UMConditions takes nothing returns boolean
        if (GetIssuedOrderId() == OrderId("flamingarrows")) then
            set TEMPUNIT = GetTriggerUnit()
            call SetPlayerAbilityAvailable(GetOwningPlayer(TEMPUNIT), ABILITY_ID, false)
            call TimerStart(TEMPTIMER, 0.00, false, function CallBack)
            call SimError(Player(0), "This spell isn't auto-cast!")
        endif
        return false
    endfunction
    
    private function UMInit takes nothing returns nothing
        local trigger t = CreateTrigger()
        
        call TriggerRegisterPlayerUnitEvent(t, Player(0), EVENT_PLAYER_UNIT_ISSUED_ORDER, null)
        call TriggerAddCondition(t, Condition(function UMConditions))
    endfunction

endscope
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
However, is there anyway to make it not do the.. 'ting' sound?
You could overwrite the native "ting" sound with an imported small silent sound file, then re-import the actual "ting" sound and trigger it to play for other autocast abilities... :cool:
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top