keychup
Active Member
- Reaction score
- 34
I've been working on this one for a while and it has gone through remakes many times. However I seem to be getting closer to a consistent style. The goal is somewhat becoming clearer to me.
How to play:
The game is played by 2 to 12 players divided into 2 teams.
Each player chooses an officer and must work with their teammates in order to achieve victory.
A team wins a round when no other players from other teams are left standing.
At the end of a round the next round begins with the entire team fully refreshed.
After a number rounds the team with the most number of victories wins the game.
Features:
Each hero has 2 passive abilities and 4 active moves.
Multiple heroes may share the same passive abilities.
They may also share the same moves but their different combinations give them their niche.
All moves have already been maxed out at the beginning of the game.
Some moves can be upgraded with the right equipment.
Some moves are unique to only one hero.
Upon leveling up a hero is granted 1 skill point.
Heroes that die in battle are also awarded 1 skill point.
Skill points can be spent on increasing attributes: Strength, Intelligence, or Agility.
Each of these attributes increases HP, MP, or MS by 10 respectively.
The manner in which players choose to spend these points affect the hero's performance.
How to play:
The game is played by 2 to 12 players divided into 2 teams.
Each player chooses an officer and must work with their teammates in order to achieve victory.
A team wins a round when no other players from other teams are left standing.
At the end of a round the next round begins with the entire team fully refreshed.
After a number rounds the team with the most number of victories wins the game.
Features:
Each hero has 2 passive abilities and 4 active moves.
Multiple heroes may share the same passive abilities.
They may also share the same moves but their different combinations give them their niche.
All moves have already been maxed out at the beginning of the game.
Some moves can be upgraded with the right equipment.
Some moves are unique to only one hero.
Upon leveling up a hero is granted 1 skill point.
Heroes that die in battle are also awarded 1 skill point.
Skill points can be spent on increasing attributes: Strength, Intelligence, or Agility.
Each of these attributes increases HP, MP, or MS by 10 respectively.
The manner in which players choose to spend these points affect the hero's performance.