Ash Worm Base Actor Events (Please help)

Maarten

New Member
Reaction score
0
Hi there,


I want to use the unit: Ash Worm in my game, but I run into a few problem with this unit. When the unit has been created, also an Ash Worm Base is created (the lava pool beneath the worm). The problem is that the Ash Worm Base won't vanish after the death of the Ash Worm, so later in the game there are mayb like 20 lava pools on the map.

For some reason (I tried alot with the Actor events of the Ash Worm/Ash Worm Base/Ash Worm base Death) I cannot succeed in this.

When the Ash Worm uses it's ability: Ash Worm Burrow Move, it will burrow and move to the targeted location and unburrow on that location. And yes, the Ash Worm Base, burrows and unburrows with it. Perfectly, thats exactly how I want it. When the Ash Worm Dies, the lava pool (Ash Worm Base) will burrow and vanish, a nice animation. But I tried alot and it just dont go away.

I am no pro in these Actors and Event in the data module, in fact this is the first time using it. Othr things was working so far what I did with the Actor events, but this just wont..

I uploaded a few images of the following Actor events which I think they are responsible for everything connected to the Ash Worm or Ash Worm Base:

Ash Worm/Ash Worm Base/Ash Worm Base Death


I hope someone who has got expertise in the Data Module (Actor Events) can help/show/tell me how to obtain I want.

Thanks in advance.
 

Attachments

  • What the.png
    What the.png
    19.1 KB · Views: 496
  • What the 2.png
    What the 2.png
    19.5 KB · Views: 490
  • What The 3.png
    What The 3.png
    29 KB · Views: 475

X-maul

AKA: Demtrod
Reaction score
201
Hm, I do not have SC2 installed right now, but maybe you should try adding
AnimBracketAfterClosing
Destroy

I'm not sure if it works, maybe try something like
UnitDeath.AshWorm
Destroy

Not sure, sorry I cant help you more than that right now :)
 

Dave312

Censored for your safe viewing
Reaction score
269
It took me a while to figure this out. What you probably didn't realise is that Ash Worm Base actor does actually get removed, it is just that the Ash Worm Base Death actor gets created in its place (which is the same model and hence why it looks like nothing actually happens). To fix this, go to the Ash Worm Base Death actor, open up the events and delete the following event:
Code:
Unit Death.AshWorm
  Create

If you test it now, you should find that Ash Worm base model now just disappears wich looks kinda weird. This is pretty easy to fix. If you look at the events for the Ash Worm Base actor, you should see these four entries:
Code:
ActorOrphan
   Destroy

UnitDeath
   Destroy

Signal.*.Burrowing
   AnimPlay Burrow Burrow 0 0.0000000 0.00000000 2.0000000 As Duration

AnimDone
   AnimName Burrow
   Destroy
The first 2 entries cause the base model to be destroyed when the unit dies. We don't want to this happen any more so you need to delete these two events. What the second two events do is that when this actor receives a "Burrowing" signal, it causes the model to play its Burrow animation and when it has finished playing, it removes the actor from the game. This is exactly what you want to happen but just when the unit dies. In order to do this, you just need to send the Ash Worm Base actor a "Burrowing" signal when the unit dies. So go to the Ash Worm actor and add a new event to the Events property. You want this to fire when the unit dies so set the Msg Type of the event to Unit Death. Then for the action part of the event, set the Msg Type to Signal. Now set the Target to the actor that you want to receive this signal i.e. AshWormBase (you have to use the ID name of the actor) and then set Sub Name to the name of the signal you want to send, in this case Burrowing. If you have done this correctly, your actor event should look like this:
Code:
UnitDeath
   Signal Burrowing

Now you should be able to test it and hopefully it should work as you want it to.
 

Maarten

New Member
Reaction score
0
First of all, thanks for the effort you put into this. Really appreciated. I already tried with the signal move, but indeed I didn't notice the Ash Worm Base Death to be troublesome in the first place. Especially when I read your explanation it makes sense. I already had an other solution that is working and looks great. Instead of getting rid of the Ash Worm Base Death, I modified that one to getting burrowed.

I just add this in XML:

<CActorModel id="AshWormBaseDeath">
<On index="1" Terms="ActorCreation" Send="AnimPlay Burrow Burrow 0 0.000000 0.000000 10.000000 AsDuration"/>
<On index="2" Terms="AnimDone; AnimName Burrow" Send="Destroy"/>
</CActorModel>


Look for the picture for the outcome. It works great while testing.

Thanks for the help anyway!!!
 

Attachments

  • Picca.png
    Picca.png
    6.5 KB · Views: 442
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top