Manix
Well-Known Member
- Reaction score
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Name: Assassin's Greed
Genre: RPG ( I guess.. lol! )
Players: 8
Teams: 2
Map Size: 96x96
Introduction:
This is my first map I'm going to release soon, It's about 2 assassin teams who are fighting each other, and the heroes have came from the past to help them. The map contains 2 starting villages, (for both teams) 2 main bases with assassin lord at the throne, 1 big shop at the center (something like a mall, who ever enters the mall treats everything like an ally so don't worry xD) and several hostile (player 12) villages, which can be captured by putting the team flag infront of the Town Hall, each village has a town treasury which increases the gold given per second to all players in the team ( it's 1 gps by default - the main base's treasury ). The king can be moved by typing -order king to move <village name> he will not be able to move if the village is not captured, and if it is, he will need a nice escort or the enemy team might know where is he and slay him, so they will win
Heroes:
Hero max level = 6
All heroes learn +attributes in the first 5 levels and a pretty good spell at level 6, All heroes have 100 mana and intelligence doesn't increase mana at all, only mana regeneration, some spells do not have cooldown but they cost 100 mana so the cooldown depends on you If this becomes a famous map I WILL add spells and more levels, i already got ideas for spells for most heroes.
Items:
Many recepies.. Many.. Also heroes can buy spells from the shop, once bought a spell is removed from all shops, Spells cost is "Magical Stones" which can be bought for 500 gold, 500 gold = 1 magical stone, Also the magical stones are a reward for killing a hero, "add lumber (hero level of(dying unit)) - 1", so hero level 6 gives 5 magical stones, Most of the magical stuff is bought with magical stones, i think of creating sets like wow but i think it's kind'a dumb.. What do you say" If you wish i will create several sets it's not a problem for me
Other info:
at the beginning, when all players are ready, player red or player green (leaders for both teams) types -ready and a wave of assassins goes from the main base to the 1st village to help the heroes, since they are only level 1, but this is only once, no more waves to help the heroes, they must capture all towns on they own from then on, every 5 min a massive force of 12 rogues (melee units) and 8 assassins (range units) is sent to attack the other force's base. Each base has 2 "Hitman"-s guarding the main enterance, which have 700 range and deal 135-135 damage, but have 0 movement speed, so it's something like a tower, and 2 guarding the boss' room, the bases are full of rogues which just row around.
I want to know if somebody is going to play my map cuz.. I think it's stupid and i will just waste my time doing it xD
Status:
Current Terrain Comlpeted: 25%
Current Heroes Completed: 100%
Current Spells Completed: 100%
Current Items Completed: 5%
Current Modes Completed: 100%
Current Game Interface Completed: 55%
Total: 50% Completed
Genre: RPG ( I guess.. lol! )
Players: 8
Teams: 2
Map Size: 96x96
Introduction:
This is my first map I'm going to release soon, It's about 2 assassin teams who are fighting each other, and the heroes have came from the past to help them. The map contains 2 starting villages, (for both teams) 2 main bases with assassin lord at the throne, 1 big shop at the center (something like a mall, who ever enters the mall treats everything like an ally so don't worry xD) and several hostile (player 12) villages, which can be captured by putting the team flag infront of the Town Hall, each village has a town treasury which increases the gold given per second to all players in the team ( it's 1 gps by default - the main base's treasury ). The king can be moved by typing -order king to move <village name> he will not be able to move if the village is not captured, and if it is, he will need a nice escort or the enemy team might know where is he and slay him, so they will win
Heroes:
Hero max level = 6
All heroes learn +attributes in the first 5 levels and a pretty good spell at level 6, All heroes have 100 mana and intelligence doesn't increase mana at all, only mana regeneration, some spells do not have cooldown but they cost 100 mana so the cooldown depends on you If this becomes a famous map I WILL add spells and more levels, i already got ideas for spells for most heroes.
Items:
Many recepies.. Many.. Also heroes can buy spells from the shop, once bought a spell is removed from all shops, Spells cost is "Magical Stones" which can be bought for 500 gold, 500 gold = 1 magical stone, Also the magical stones are a reward for killing a hero, "add lumber (hero level of(dying unit)) - 1", so hero level 6 gives 5 magical stones, Most of the magical stuff is bought with magical stones, i think of creating sets like wow but i think it's kind'a dumb.. What do you say" If you wish i will create several sets it's not a problem for me
Other info:
at the beginning, when all players are ready, player red or player green (leaders for both teams) types -ready and a wave of assassins goes from the main base to the 1st village to help the heroes, since they are only level 1, but this is only once, no more waves to help the heroes, they must capture all towns on they own from then on, every 5 min a massive force of 12 rogues (melee units) and 8 assassins (range units) is sent to attack the other force's base. Each base has 2 "Hitman"-s guarding the main enterance, which have 700 range and deal 135-135 damage, but have 0 movement speed, so it's something like a tower, and 2 guarding the boss' room, the bases are full of rogues which just row around.
I want to know if somebody is going to play my map cuz.. I think it's stupid and i will just waste my time doing it xD
Status:
Current Terrain Comlpeted: 25%
Current Heroes Completed: 100%
Current Spells Completed: 100%
Current Items Completed: 5%
Current Modes Completed: 100%
Current Game Interface Completed: 55%
Total: 50% Completed