Ok, well i'v imported a unit, (and it is awsome) it has like 8 or so attack anims
some of them look like they should be ranged and some look like they should be melee. is it possible (in gui) to stop it from using certain anims for normal attacks.
The best you can get to (apart from editing the model itself) I think, is that when this unit attacks, make a trigger and go like
Actions-
Play (triggering unit)'s Attack 1 animation
Or if you want more of them
Actions-
Set Interger=Random number between 1 and 5
If/Then/Else
If:
Interger=1
Then:
Play Triggering Unit's Attack 1 animation
Else:
Do Nothing
If/Then/Else
If:
Interger=2
Then:
Play Triggering Unit's Attack 2 animation
Else:
Do nothing
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.