Back to mapping

Avaleirra

Is back. Probably.
Reaction score
128
So it has now been three years since I last logged onto thehelper.net.

At the time I was using the wc3 world editor.

I'm just wondering how different the SC2 map editor is compared to the wc3 one and how hard it will be for me to adapt (extremely rusty)
 

Varine

And as the moon rises, we shall prepare for war
Reaction score
808
It's significantly more advanced and complicated. It's not really 'adapting' through a transition; it's a totally different thing altogether.
 

Jokker

Member
Reaction score
16
I came from WC3 editor. So did x-maul. It is pretty hard but not impossible. You will be very familiar with terrain & triggers. Any kind of data (abilities, units and so on) is a story of its own.

But if you are patient and read some guides, I am sure you will be making progress fast :)
 

Dave312

Censored for your safe viewing
Reaction score
269
I also came from the WC3 editor. Really the only new aspect is the data editor. Everything else stays pretty much the same as WC3 just with some minor improvements. As Jokker said, just read some tutorials/guides and you should be able to pick up the major aspects of the Data Editor
 

X-maul

AKA: Demtrod
Reaction score
201
It's really not that complicated once you learn it (lol). The learning curve, however, is pretty steep.

What I would suggest you to do, is to look at how the current abilities and units in the data editor is set up. Once you figure that out, it get's a lot more easy.

But yes, as Jokker said, it's a good thing to read some guides on how to get started.

This is a very good guide to start with :)
 

ManyTimes

I'm so lonesome I could cry...
Reaction score
293
Trigger Editor:
More options, functions, variable-types, local and global variables [even static and constants]...
Takes a bit longer to create @default triggers", such as a dialog. Some of the rapid developement from World Edit is lost, but the logic "events, conditions and actions" stays the same.

Terrain Editor:
Lowering, raising cliffs, chosing tiles is more or less the same. Placing of units and regions
(now you can also place Points/Locations, so no need to remove point-memory-leaks, and no longer need to "center of region"). Learning where and what all the neat doodads/destructibles are, is a chapter on its own though.

Data Editor:
They've messed this one up, totally.
Any triggered spell in wc3 is now "possible" within the Data Editor, for the cost of friendlyness and rapid mapping.

Bit "rant":
Why some fields like "Combat - Amount (the damage an object does)" requires to be double clicked (or enter on the field), to popup a dialog, to then fill the value in a textbox, to then click "Ok" in the dialog, instead of having the field "Combat - amount" be a textbox... Its lazyness (not by my side, but the programmers...).

Here is an example of what objects that are required to be changed for creating one unit with one ability (Sc2 vs Wc3):
Code:
Wc3 list:          Sc2List
Ability          Ability + Button, Behavior, Effects, Model, Actor...
Unit            Unit + Behaviors, Effects, Weapon, Actor, Model, Movers...

Last in the ranting section, I want to say something about the tooltips:
Code:
Level 1: 100dmg
Level 2: 200dmg
Clicking OK in the tooltip-dialog after you wrote the above, then entering the tooltip dialog again:
Code:
Level1: 100dmg\nLevel2: 200dmg
Hello readability! The same happens when adding colors to tooltips:
Code:
<c val="000000">D</c><c val="000000">i</c><c val="000000">s</c><c val="000000">t</c><c val="000000">a</c><c val="000000">n</c><c val="000000">c</c><c val="000000">e</c><c val="000000"> </c><c val="000000">D</c><c val="000000">a</c><c val="000000">m</c><c val="000000">a</c><c val="000000">g</c><c val="000000">e</c><c val="000000">
</c><c val="000000">
</c><c val="000000">L</c><c val="000000">e</c><c val="000000">v</c><c val="000000">e</c><c val="000000">l</c><c val="000000"> </c><c val="000000">1</c><c val="000000"> </c><c val="000000">1</c><c val="000000">0</c><c val="000000">0</c>
Yes, this did happen in World Edit too, but... Remember that this cannot be undone, there is no "undo" option (at least not on this computer's editor), and readability is totally gone.

Why they have not seperated colors (solid or gradient) and text into two different fields, and why they add "\n" within the tooltip itself (which they did not in Wc3 if you clicked Enter [if I remember correctly], is above my understanding (not really, its lazyness, I bet). While I am at it: Why having a 55 seconds drop time in-game for arcade, and its not editable? Small things, huge impact. My point? Do not add colors to tooltips, let them be white. :)

Comment:
I have two computers, computer 1 does not have the option "View" > "Show Advanced Fields", but it is able to show the coloring tool for tooltips and a button to toggle it.
Computer 2 does have the "Show Advanced Field" option, but the coloring tool is missing, and no toggle button to turn it on or off... Strange, my fault? Right... Anyways, I'll stop there. :p

Summarize:
Learn the difference between copy and duplicating a unit
Learn how a unit it attached to other objects.
Learn when you need to create something from "scratch" [right click > Add New Effect] versus searching and copying/duplicating an effect.
Finding the "game play constants" as World Edit calls them, is "hidden" everywhere within the Data Editor.

It will not be too difficult (nothing really is, it's all about time, if you can afford investing your time...), your experience does come in handy, but there are a lot of new things to figure out, which will take time. No idea if there are anyone out there who hasnt touched any editor before, and still goes strong within the GE... But start in the Data Editor!
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +1
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top