WIP Battle Trains!

Would you Like To see Battle Trains on BNet

  • Yes

    Votes: 10 83.3%
  • No, But other might

    Votes: 1 8.3%
  • No this is a stupid game idea.

    Votes: 1 8.3%

  • Total voters
    12

rover2341

Is riding a roller coaster...Wee!
Reaction score
113
What is Battle Trains?

There are 1-8 Players. The trains ride on tracks. and you shoot other trains to win.

Driving:
For Driving you can either continue going straight or angle left or angle right.
and when the next cross section of tracks comes. If you angle left and there are
tracks there that angle left you will turn on to those tracks.
The Tricky part is if your train is doing south or down. the left is on what side of you?
If your going south, left is on your east.

Shooting/Mines:
You can also drop land mines, they take 1 sec to activate.
Or shoot missiles at the train in front of you!

Other:
If slam into another train you will both take some damage and reverse direction.
Every round you get a level. you can upgrade one of 6 things.
You have 4 spells, Brakes, Engine boost, Mines, Missile.
You have 2 other things, Spikes, Armor.


Project group: rover2341(Triggers), Hiafi(Trigger/Missile Spell), Don (Terrain), Fat-Bum(Icons)

Progress So far:
Whats Done:
Input System
Auto Trains
4 teams
Tracks
Cameras
Mines
Missles

June/07/08
Made Auto Trains with arrays

June/09/08
Remade Auto Trains checking the terrain
Made input System

June/14/08
Added models

June/15/08
Game now runs 5 x smoother.
Plus 4 players.
re made Input System (Other way worked fine but people dindt like it)
Added Cameras.

June/18/08
Added Sounds
Worked on Auto Trains.
Cleaned up new input system
In Long What i have done

June/07/08

General Concepts:80% done

Auto Train: is in progress. I decided to do this with a multidimensional array.
Its True the GUI Doesn't allow them. But as i did in a previoes
game i found a way around this. you just make one large
array and do the math as if its a multidimensional. 45% Done

June/09/08

Auto Train: concepts 90%, auto train 90%,and input is about 60% done.

I Had a suggestion to change it from a multidimensional array....
After i finished it with multidimensional arrays...100% worked...
to check the terrain type. this way you just put up grass or
something and your tracks are all inputed. instead of typing
in all the corrindates (2,3) that went throw i trigger with a lot
of math to put it on the screen in the right spot. It Almost killed
this project I had some logic errors and a tough time converting it.
So Auto Train is 90% done. Just got to add turn around at
Dead end and finish players input. Also got to add if trains hit
Other. And For some reason its not working with more then one train
at the moment one of my variables isn't set up right...cant find it...


June/14/08


Auto Train: Yes! Auto Train works! about time...It seemed every time i got a way to work
I found one that would run more smooth and give me more power.
Auto Train is still not complete...After adding hitting a dead end/ hitting another player.
It will be. At the moment it can support up to 6 trains (12 players or 6 teams of 2).
Also I fixed up a bit of the terrain/recoded a bit of it so when Don gets it he wont
Have such a hard time changing the terrain with out messing up the code.
The Current Map Now has a Train model/Tracks. And the tracks were simple before
but now are very complex. so you have alot more freedom to go where you want.
Hopefully next progress i will have some screen shots or at least have auto trains done. :)


June/15/08

Auto Train: Its So Much more powerful then it was before!
And i got a setup for when trains hit each other...
It appears after testing it still not perfect (Trains hitting each other)
I got a few ideas that should fix it...but one part of the idea not working.
The other part is a pain and i might not have to do if the first part works.
So Alot Of tweaking and streamlining done.

What left to be done for show version. Rebuilding (Trains hit each other).
setting up Spell For cameras. And some text.
Also Depending on what Don thinks Show version might just keep terrain as is.

June/18/08

Auto Train: Sadly Auto Train still not working 100%. Perhaps my logic is off. or more likely i have some variable off some where...
Added Sound effect. Also Added a Section for the winner and losers. so game ends. (not working 100% yet)
Re Did input system and getting pictures set up for arrows. currently have some but getting better ones

Whats left:
In Order Of What ill do and whats left:

Making it so you can play several Rounds/or play to so many points
Fixing it so When i player quits hes train leaves. or if he wasn't there to start with
A Score bored.
Make Slow Down And Speed Up Spells
Upgrades for everyone per round, Plus 1-3 bonus upgrades for most kills most dmg and winner.
Make 3 Playable playable levels.
Make Map playable for 8 players.
Intro/Ending 5-10 sec Video
terrain ing starting at 3 levels. and will be hammered throw out.

My background Experience With World Editor.

Completed Games: Tank Dodge, and Tetris.
Current Projects: Battle Trains
Idea Projects: Surelock homes un-told cases
Abandon Projects: Ticket To Ride The Bored game. Felt wasnt worth my time
got 35% complete. or more all the main concepts work
just needed to take the time and put it to a large scale.

Want To Help/Do the project with us?
Projects I cant do well:
Start Screen: A Mini Screen when your in the chat room about to start you see a picture.

Note:The current Map is not protected. Feel free to look at the triggers ect.
I plan on using the engine i have set up for this game for several mini games
At some point.
 

Attachments

  • Train Game Alpha 1.8.w3x
    78.1 KB · Views: 185

Don

Rise with the Fallens!
Reaction score
52
I can help you with anything, if you want me to terrain, i would really like it, just tell me what you want me to do (I'm not good with models, skins and sounds but can help with anything else!)

Projects done before:

- Soldiers battle (unfinished)
- U Line Tower wars (not on b.net but finished)
- Xtrem battleship (unfinished, with other members)
- Soem test maps and a current project, Elemental TD!
 

rover2341

Is riding a roller coaster...Wee!
Reaction score
113
Sweet.Its not quite ready for that yet. But thats really good news.
I am not good at terrain...at all.
 

Don

Rise with the Fallens!
Reaction score
52
so, i could make it, just PM me the map whit what you want as terrain!
 

rover2341

Is riding a roller coaster...Wee!
Reaction score
113
Help Found!

I Got some help with my triggers. so thats good. so far he hasn't done anything but hes ready too. This guy is really good at triggers plus what i like the most about him is he can hear my problem and help me solve it out of the code. so then in the code its easy!

Also Fat-Bum Is Re Drawing the icons for Left/Forward/Right

Not to say more help doesn't hurt but this project is moving!
 

quraji

zap
Reaction score
144
This looks pretty cool, it's a great idea. I love these mini-game type maps where it's fun and relatively quick, like Poke The Ogre! :p
 

rover2341

Is riding a roller coaster...Wee!
Reaction score
113
In Need of test... Decideing to bin game or continue work.

I have Posted on the link below What i need for this test, Its built for a single person in the build in the link below. And its basically Asks about how easy it is to function the game.
The game will be 4 player if i continue working on it depending on how the testing goes.

It would mean alot to me if i could get some feed back on it, I have spent alot of time on this game and i don't want to scrape it if people would like to play it.

http://www.wc3campaigns.net/showthread.php?p=1047059#post1047059




This is a alternate idea. Using the engine from this game but moving it over to a mini game style (game).

http://www.thehelper.net/forums/showthread.php?t=108807&highlight=rover2341+trains
 
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