Behind Jump, Help-me :D

SineCosine

I'm still looking for my Tangent
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77
Eh, So many people have been requesting skills that are easier done in Jass xD
 

Necrolytie

Member
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0
lol, although I do not know anything JASS or GUI,>. <but I'm seeing it must be very complicated to make them ... did you can show me one tutorial of JASS or GUI???:confused:
 

Idance

New Member
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4
I tried to do it, and here's the result:

Activation Trigger:
Trigger:
  • Disengage
    • Events
      • Unidad - A unit Starts casting a spell
    • Conditions
      • (Ability being cast) Equal to Disengage
    • Actions
      • Animation - Change (Triggering unit) flying height to 50.00 at 60.00
      • Trigger - Turn on Disengage2 &lt;gen&gt;
      • Animation - Play (Triggering unit)&#039;s stand hit animation
      • Wait 0.50 seconds
      • Animation - Change (Triggering unit) flying height to 0.00 at 60.00
      • Animation - Reset (Triggering unit)&#039;s animation


Activated Trigger:

Trigger:
  • Disengage2
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 10, do (Actions)
        • Loop: Actions
          • Unit - Move (Random unit from (Units of type Paladin)) instantly to ((Position of (Random unit from (Units of type Paladin))) offset by -5.00 towards (Facing of (Random unit from (Units of type Paladin))) degrees)
          • Wait 0.50 seconds
          • Trigger - Turn off (This trigger)


You can play with the height valors to get a real accurate height animation, you can also decide the distance of your jump by changing the towards to a smaller number (-6 for example, but that would "lag" a bit the animation) or you can also increase the distance by changing the time until the triggers stop (0.60 seconds for example, this would make the distance bigger, but with the same speed as if 0.50). Map is attached.

If there are more than 1 Disengager (Paladin in this trigger) you can make a variable for each one.. (Unit group), If there's a better way, correct me, I want to learn too :p. Hope this helped!
 

Attachments

  • Separacion - Disengage.w3x
    17.5 KB · Views: 180

SineCosine

I'm still looking for my Tangent
Reaction score
77
Never played WoW, sorry.
I meant, I looked at your GUI, code.
And I don't see anything Jump related in here =x
 

Idance

New Member
Reaction score
4
Never played WoW, sorry.
I meant, I looked at your GUI, code.
And I don't see anything Jump related in here =x

Well, I just made the unit to "slide" back and added some height and animation.. maybe there are 1000 ways better, but I don't know them..
 

SineCosine

I'm still looking for my Tangent
Reaction score
77
There ya' go, took a little longer than I expected because I forgot the calculations for height and had to google it >.>

There are 3 Global Variables you have to copy over if you wanna' use it =)

Map info:
Use your archers to defeat the golems!
Try to do it without any of your archers dying xD
Use disengage often, yea?
 

Attachments

  • Disengage.w3x
    19.8 KB · Views: 216

Necrolytie

Member
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thanks for your idea, I just made some changes such as time, distance and height, and placed so that it can be cast by more one hero at a time. : D
 

Attachments

  • Separacion - Disengage Altered.w3x
    17.6 KB · Views: 226

SineCosine

I'm still looking for my Tangent
Reaction score
77
Uh, mine can be cast by more than one hero, one unit, one alien, one god, one demon, one faceless bastard, etc. xD

I'll look at your map.

[EDIT]

Uhh, I don't get what's going on with your codes >.<
I don't even get how they're working xD

But I still think my Disengage spell looks nicer =/
 

Necrolytie

Member
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0
What does the variable "Disengage" is the unit that uses the ability, with the array being the name of the player who owns it, so the variable "Disengage" will never come into conflict, just can only have one player with that name :D

and I found your "Disengage" very complicated, because I do not know make with JASS or GUI ;)
 

Idance

New Member
Reaction score
4
Uh, mine can be cast by more than one hero, one unit, one alien, one god, one demon, one faceless bastard, etc. xD

I'll look at your map.

[EDIT]

Uhh, I don't get what's going on with your codes >.<
I don't even get how they're working xD

But I still think my Disengage spell looks nicer =/

I still without understanding why people says that JASS is easier... O.O

Necrolytie, you know GUI, you just did a thing that would never came to my head..xD
 
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