Best way to use timers?

skyblader

You're living only because it's illegal killing.
Reaction score
159
I realised I never use timers, and after I tried to do so, I have no idea how to use timers efficiently. What is the best way? What I'm currently doing is creating a timer variable, and pause it when I want it to stop(if it's a repeating timwer) and do nothing if it's a one shot timer. Do timers leak? Do we have to clear it? :)
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
613
I think you should, but one timer can be used again and again, so it's better to clear them in case you recycle a timer and forget to change the time.
 

Sajin

User title under construction.
Reaction score
56
Always use one shots because repeating are harder to manage if you need it to repeat use a integer to count its uses every time it expires and then start a new one. Makes it much easier to manage then pausing and starting ;) when you exit the loop though make sure to destroy the timer(idk if its needed but I like to destroy it as a safeguard ^.^)

also I believe timers used to leak, Idk if they do or not anymore though
 

Sevion

The DIY Ninja
Reaction score
413
Um...

Repeating timers are beast when handled correctly.

And it's a simple if (stop) then statement.

Not sure what you guys are doing wrong, but manually stopping and starting a timer with a counter is less efficient than using a repeating timer.

Besides, a single repeating timer can be used for every single need of timers in your entire map.
 

Sajin

User title under construction.
Reaction score
56
Hmm. I've always had problems using repeating timers so i try to stay away from them. I was probably doing something wrong though lol
 

skyblader

You're living only because it's illegal killing.
Reaction score
159
No no.. That's not what I meant actually. When I use repeating timers, it's something like this:

Trigger 1
Start timer as a repeating timer that expires in 1 second.

Trigger 2
When timer expires

If integer = 100
Then pause timer
Else
Set integer = integer + 1
Do my actions


What I'm trying to ask is... That's all? If there's a need to destroy a timer, how, which way? That kind of thing.
 

Ayanami

칼리
Reaction score
288
I believe for GUI, if you wouldn't want to destroy a timer. Let's say you do:

Trigger:
  • Actions
    • Custom script: call DestroyTimer(udg_MyTimer)


Then, you'll have no way to do "Create Timer", at least not in GUI actions, for "MyTimer". So in GUI, all you have to do is pause/start timers.

However, honestly, I dislike using Timers in GUI for spells, etc. Unlike v/JASS, you can't make a timer call function every time it expires. You need a separate event for each timer expiration. The only time I did use timers were for Countdown Timers (with the countdown window). Other than that, didn't touch GUI timer functions.
 

skyblader

You're living only because it's illegal killing.
Reaction score
159
Hmmm.. Okay so you use JASS Timers for JASS spells? If so, could you teach me how? Like a simple way to do it.

Edit: How about a way to deal damage every second? It's not accurate to use periodic event because it is every 1 second of game time, and not every one second since the spell has been casted.
 

Ayanami

칼리
Reaction score
288
Hmmm.. Okay so you use JASS Timers for JASS spells? If so, could you teach me how? Like a simple way to do it.

Edit: How about a way to deal damage every second? It's not accurate to use periodic event because it is every 1 second of game time, and not every one second since the spell has been casted.

Well, yes, Timers are far better in v/JASS and there's a lot of systems involving timers too.

As for dealing damage every second, perhaps you can use a faster periodic rate to deal damage. Perhaps something like 0.05 seconds or 0.10 seconds. After 1.00 second, the damage dealt will still be the same. However, for some reason, if you really want to deal damage every second, and not every 0.05 seconds, maybe you could use a 0.05 seconds timer, counting a real variable until 1.00 second. That way, it's more accurate than doing every 1.00 second.
 

skyblader

You're living only because it's illegal killing.
Reaction score
159
Hmmm.. Okay so I should still stick to hashtables. Okay :p
 

Sevion

The DIY Ninja
Reaction score
413
Again, what do Hashtables have to do with Timers? They have completely different purposes and uses.
 

skyblader

You're living only because it's illegal killing.
Reaction score
159
They have nothing to do with each other... But Ayanami is suggesting I just use hashtables instead of timers for GUI.
 

Romek

Super Moderator
Reaction score
964
Timers run code at a given frequency. Hashtables store data. I'm as confused as Sevion in this matter.
 

Sajin

User title under construction.
Reaction score
56
He was wondering the efficiency of timer. but since Timers aren't very efficient in GUI he's going to keep using hashtables instead
 

Ayanami

칼리
Reaction score
288
They do two different things. How can they be compared? o_O'

Well, in GUI, you can't run a function every interval with a timer. You need a separate event to detect expiration of specific timers. Thus, these "Countdown Timers" are really inefficient, especially for MUI purposes. Might as well just use the Periodic Event. That's why skyblader decided to use Hashtables to periodically update the tick value and run the code, rather than using a "Countdown Timer".
 

Sevion

The DIY Ninja
Reaction score
413
That's why you learn vJASS ;3

Though, using custom scripts, you could actually do so.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top