Spellpack BladeMaster Spellpack

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Im adding them to a group to kill them and not leave hero behind in another trig that i though wasnt important to post
and ill fix that :D
 

Komaqtion

You can change this now in User CP.
Reaction score
469
This one also leaks :D
Trigger:
  • Set Clone_Point = (Random point in (Region centered at Clone with size (350.00, 350.00)))


It's in the first trigger ;)
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Thx for ur time to check my code it wil be fixed with chaos spells tomorow
 

Komaqtion

You can change this now in User CP.
Reaction score
469
First trigger: Just noticed something... Why is this inside the loop ?
Trigger:
  • Custom script: call RemoveLocation (udg_CSTargPoint)


Then it gets destroyed from 2 to 5 times instead of one XD

Second trigger: Also just noticed, it's more efficient to let as many variables get set and destroyed outside the loop as possible :D:
Trigger:
  • For each (Integer A) from 1 to ((Level of Clone Shift for (Triggering unit)) + 1), do (Actions)
    • Loop - Actions
      • Set Clone = (Position of Unitcasting)
      • Set CS_Rect = (Region centered at Clone with size (350.00, 350.00))
      • Set Clone_Point = (Random point in CS_Rect)
      • Unit - Create 1 Dummy Unit for (Owner of (Triggering unit)) at Clone facing CSTargPoint
      • Hero - Create DumyItem and give it to (Last created unit)
      • Hero - Order (Last created unit) to use (Item carried by (Last created unit) of type DumyItem) on Unitcasting
      • Unit - Order (Summoned unit) to Attack CS_Target
      • Unit - Add a 5.00 second Generic expiration timer to (Last created unit)
      • Unit - Move Unitcasting instantly to Clone_Point
      • Custom script: call RemoveRect(udg_CS_Rect)
      • Custom script: call RemoveLocation (udg_Clone)
      • Custom script: call RemoveLocation (udg_Clone_Point)
      • Custom script: call RemoveLocation (udg_CSTargPoint)
      • Wait 0.50 seconds


Clone and CS_Rect can both be set outside the loop :D

Same here (Fourth trigger):
Trigger:
  • For each (Integer A) from 1 to (((Level of Master of the Blade for (Triggering unit)) x 2) + 4), do (Actions)
    • Loop - Actions
      • Set MotB_P = (Position of (Triggering unit))
      • Set MotB_R = (Region centered at MotB_P with size (1000.00, 1000.00))
      • Set MotB_RP = (Random point in MotB_R)
      • Unit - Create 1 Blademaster for (Owner of (Triggering unit)) at MotB_RP facing Default building facing degrees
      • Unit Group - Add (Last created unit) to MotB_G
      • Unit - Add Bladestorm to (Last created unit)
      • Unit - Order (Last created unit) to Orc Blademaster - Bladestorm
      • Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 60.00% transparency
      • Special Effect - Create a special effect at MotB_RP using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
      • Special Effect - Destroy (Last created special effect)
      • Unit - Add a 7.00 second Generic expiration timer to (Last created unit)
      • Custom script: call RemoveLocation(udg_MotB_P)
      • Custom script: call RemoveLocation(udg_MotB_RP)
      • Custom script: call RemoveRect(udg_MotB_R)


MotB_P and MotB_R can both be outside the loop :D

And ... why give an item to the dummy, when you can simply use the original ability ?? Just change it to a unit ability, and there you go :D
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
K il put them in the loop and can u plz then tel me what order do i use then without the item
 

Komaqtion

You can change this now in User CP.
Reaction score
469
That depends on which item it's based on, and what abilities it uses :D
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Just base another ability on "Item Illusions", as the ability is called, then make it a unit ability... And i'll look for the order :D
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
That why i hav item because no order and sory mis read ur post those variable remove and destroy hav to be inside the loop other wise it the variables get overriden and leak
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Oh, yeah in the first trigger... but not the second :D And ok, use the item then :p
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Whick one are u refering to as the second
 

Komaqtion

You can change this now in User CP.
Reaction score
469
Trigger:
  • For each (Integer A) from 1 to (((Level of Master of the Blade for (Triggering unit)) x 2) + 4), do (Actions)
    • Loop - Actions
      • Set MotB_P = (Position of (Triggering unit))
      • Set MotB_R = (Region centered at MotB_P with size (1000.00, 1000.00))
      • Set MotB_RP = (Random point in MotB_R)
      • Unit - Create 1 Blademaster for (Owner of (Triggering unit)) at MotB_RP facing Default building facing degrees
      • Unit Group - Add (Last created unit) to MotB_G
      • Unit - Add Bladestorm to (Last created unit)
      • Unit - Order (Last created unit) to Orc Blademaster - Bladestorm
      • Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 60.00% transparency
      • Special Effect - Create a special effect at MotB_RP using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
      • Special Effect - Destroy (Last created special effect)
      • Unit - Add a 7.00 second Generic expiration timer to (Last created unit)
      • Custom script: call RemoveLocation(udg_MotB_P)
      • Custom script: call RemoveLocation(udg_MotB_RP)
      • Custom script: call RemoveRect(udg_MotB_R)


:D ... No wait, and won't get overwritten ;)
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
They are set in the loop so they must be destroyed in the loop
 

Komaqtion

You can change this now in User CP.
Reaction score
469
But they can be set before the loop, and destroyed after ! :D
Since there are no waits, the position of triggering unit doesn't change, meaning that the region won't change either ;)
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Il change it since u keep insisting and it probly be faster and more eficiant that way seting and destroying it once than many times in a loop
 

Andrewgosu

The Silent Pandaren Helper
Reaction score
716
Clone Shift

"((Level of Clone Shift for (Triggering unit)) + 1)"
"Create 1 Dummy Unit for (Owner of (Triggering unit)) at Clone facing CSTargPoint"

Use the previously set "Unitcasting" variable instead of "Triggering unit".

Set the "Last created unit" to a variable.


Cunning Storm

If you really want maximum performance, you can set the "Picked unit" to a variable.


BladeStorm

"Create 1 Blademaster for (Owner of (Triggering unit)) at F_Pos facing Default building facing degrees"

Use a variable for "(Owner of (Triggering unit))" and move it outside from the loop to avoid setting it every time the loop runs.

Set "Last created unit" to a variable.


Master of the Blade

Set "Triggering unit" to a variable.

"Create 1 Blademaster for (Owner of (Triggering unit)) at MotB_RP facing Default building facing (270.0) degrees"

Use a variable for "(Owner of (Triggering unit))" and move it outside from the loop ...

Set "Last created unit" to a variable.


Looks like a nice spellpack, approved.
 

Gtam

Lerning how to write and read!! Yeah.
Reaction score
164
Thx ill work on that tomorow hav to go to bed now
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top