Bounce Angle Formula

Draphoelix

It's not the wintercold that's killing me
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132
Yes Caedin, it would be right IF it's hit the south wall. But the problem is that I can't check IF it hits the south wall OR the right wall so I don't know if I should add 180 or take 180-angle.
 

MoonSlinger

I Love using Cheap Tricks... only Results matters
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74
Actually this is a very easy problem to solve:

What you need is:
- NOT the Bounce Angle (you already have it)
When dealing with vertical walls, set angle = 180 - angle
When dealing with horizontal walls, set angle = 0 - angle


- You need a way to detect cliffs or boundaries
You can try the systems suggested (using walkable) but i dislike it.


You can Try:
.... Too much trouble, i attached a map, go view it yourself :D


In a NutShell:
- Draw your boundary with a particular different terrain.
- Since its on a cliff it will not show up (doesn't disrupt your map's beauty)
- Do a detection whenever you unit slides.
- Detecting the pathing is too troublesome, so I just use something else

Trigger:
Code:
Slide
    Events
        Time - Every 0.05 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in MovingUnits and do (Actions)
            Loop - Actions
                Set UnitPoint = (Position of (Picked unit))
                Set MovePoint = (UnitPoint offset by 30.00 towards UnitMoveDirection[(Custom value of (Picked unit))] degrees)
                Unit - Move (Picked unit) instantly to MovePoint
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Terrain type at MovePoint) Equal to Lordaeron Summer - Dark Grass
                    Then - Actions
                        Game - Display to (All players) the text: Collision Detected
                        For each (Integer A) from 1 to 4, do (Actions)
                            Loop - Actions
                                Set TestPoint = (UnitPoint offset by 30.00 towards (90.00 x (Real((Integer A)))) degrees)
                                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                    If - Conditions
                                        (Terrain type at TestPoint) Equal to Lordaeron Summer - Dark Grass
                                    Then - Actions
                                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                                            If - Conditions
                                                ((Integer A) mod 2) Equal to 1
                                            Then - Actions
                                                Set UnitMoveDirection[(Custom value of (Picked unit))] = (0.00 - UnitMoveDirection[(Custom value of (Picked unit))])
                                                Unit - Make (Picked unit) face UnitMoveDirection[(Custom value of (Picked unit))] over 0.00 seconds
                                            Else - Actions
                                                Set UnitMoveDirection[(Custom value of (Picked unit))] = (180.00 - UnitMoveDirection[(Custom value of (Picked unit))])
                                                Unit - Make (Picked unit) face UnitMoveDirection[(Custom value of (Picked unit))] over 0.00 seconds
                                    Else - Actions
                    Else - Actions

Notes on the map:
- The trigger is also found in the map
- You can just flatten the map to see underlying terrains
- Dump more units for fun if you want

Actually I intend to make the map for a tutorial, however, there is a bug involved :D so I didn't make the tutorial.
- The bug doesn't occur much, but it does happen.
- If you don't find it, assume its not there :D
 

Attachments

  • Bouncing.w3x
    21.1 KB · Views: 201

Draphoelix

It's not the wintercold that's killing me
Reaction score
132
- You need a way to detect cliffs or boundaries

FINNALY SOMEONE THAT UNDERSTANDS ME, +rep for understanding. Gonna test it.

Edit: I think I found it, I build a farm and the unit stopped sliding :eek:!
 
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