Hi,
I have two triggers, one in which i want the camera to pan to the new unit selected and set new camera bounds and field of view, and another in which another unit is selected and new camera bounds and field of view are set for this unit as well. however, the way it is working now is that the camera does pan and switch to either unit when selected, as desired, although the field of view is not implemented. how can i implement two fields of view for two different units?
here are the triggers:
I have two triggers, one in which i want the camera to pan to the new unit selected and set new camera bounds and field of view, and another in which another unit is selected and new camera bounds and field of view are set for this unit as well. however, the way it is working now is that the camera does pan and switch to either unit when selected, as desired, although the field of view is not implemented. how can i implement two fields of view for two different units?
here are the triggers:
Trigger:
- player red outside vision
- Events
- Player - Player 1 (Red) Selects a unit
- Conditions
- (Outside Visibility <gen> contains (Triggering unit)) Equal to True
- Actions
- Camera - Set the camera bounds for Player 1 (Red) to Outside Visibility <gen>
- Camera - Pan camera as necessary for Player 1 (Red) to (Position of (Triggering unit)) over 0.00 seconds
- Camera - Set Player 1 (Red)'s camera Field of view to 3200.00 over 0.00 seconds
- Events
Trigger:
- player red inside hedgehog
- Events
- Player - Player 1 (Red) Selects a unit
- Conditions
- (Outside Visibility <gen> contains (Triggering unit)) Equal to False
- (hedgehog inside <gen> contains (Triggering unit)) Equal to True
- Actions
- Camera - Set the camera bounds for Player 1 (Red) to Hedgehog <gen>
- Camera - Pan camera as necessary for Player 1 (Red) to (Position of (Triggering unit)) over 0.50 seconds
- Camera - Set Player 1 (Red)'s camera Field of view to 1600.00 over 0.00 seconds
- Events