Can this ability be made into MUI?

Wummi

Just Relax and Smile!
Reaction score
58
This is a skill. I don't know if it is possible to be MUI because it requires a region called "CheatBox" to be moved to triggering player, because I create special effects within the region, because I have no idea how to do so otherwise (I mean, making special effects appear randomly in a 1000 range around a unit. If anyone else knows how to do it, please tell me!).

Trigger:
  • Symphony of Frost and Flame Start
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Symphony of 6 Elements
    • Actions
      • Set SOFFCaster[(Player number of (Triggering player))] = (Triggering unit)
      • Set SOFFLevel = (Level of (Ability being cast) for SOFFCaster[(Player number of (Triggering player))])
      • Animation - Play SOFFCaster[(Player number of (Triggering player))]'s Stand Channel animation
      • Region - Center CheatBox <gen> on (Position of SOFFCaster[(Player number of (Triggering player))])
      • Set SOFFBoolean[(Player number of (Triggering player))] = True


Trigger:
  • SOFF Effect
    • Events
      • Time - Every 0.10 seconds of game time
    • Conditions
      • SOFFBoolean[(Player number of (Triggering player))] Equal to True
    • Actions
      • Set SOFFInterger = (Random integer number between 1 and 5)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • SOFFInterger Equal to 1
        • Then - Actions
          • Special Effect - Create a special effect at (Random point in CheatBox <gen>) using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl
          • Special Effect - Destroy (Last created special effect)
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • SOFFInterger Equal to 2
        • Then - Actions
          • Special Effect - Create a special effect at (Random point in CheatBox <gen>) using Units\Demon\Infernal\InfernalBirth.mdl
          • Special Effect - Destroy (Last created special effect)
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • SOFFInterger Equal to 3
        • Then - Actions
          • Special Effect - Create a special effect at (Random point in CheatBox <gen>) using Abilities\Spells\Human\Thunderclap\ThunderClapCaster.mdl
          • Special Effect - Destroy (Last created special effect)
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • SOFFInterger Equal to 4
        • Then - Actions
          • Special Effect - Create a special effect at (Random point in CheatBox <gen>) using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
          • Special Effect - Destroy (Last created special effect)
        • Else - Actions
          • Do nothing
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • SOFFInterger Equal to 5
        • Then - Actions
          • Special Effect - Create a special effect at (Random point in CheatBox <gen>) using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
          • Special Effect - Destroy (Last created special effect)
        • Else - Actions
          • Do nothing


Trigger:
  • SOFF Angel
    • Events
      • Time - Every 5.00 seconds of game time
    • Conditions
      • SOFFBoolean[(Player number of (Triggering player))] Equal to True
    • Actions
      • Special Effect - Create a special effect attached to the origin of SOFFCaster[(Player number of (Triggering player))] using Abilities\Spells\Human\Resurrect\ResurrectCaster.mdl
      • Set SpecialEffectAngel[(Player number of (Triggering player))] = (Last created special effect)
      • Wait 4.90 seconds
      • Special Effect - Destroy SpecialEffectAngel[(Player number of (Triggering player))]


Trigger:
  • SOFF Damage
    • Events
      • Time - Every 0.50 seconds of game time
    • Conditions
      • SOFFBoolean[(Player number of (Triggering player))] Equal to True
    • Actions
      • Set SOFFDamageGroup[(Player number of (Triggering player))] = (Units within 1000.00 of (Position of SOFFCaster[(Player number of (Triggering player))]) matching (((Matching unit) belongs to an enemy of Player 1 (Red)) Equal to True))
      • Unit Group - Pick every unit in SOFFDamageGroup[(Player number of (Triggering player))] and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • SOFFLevel Equal to 1
            • Then - Actions
              • Unit - Cause SOFFCaster[(Player number of (Triggering player))] to damage (Picked unit), dealing 500.00 damage of attack type Normal and damage type Universal
            • Else - Actions
              • Do nothing
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • SOFFLevel Equal to 2
            • Then - Actions
              • Unit - Cause SOFFCaster[(Player number of (Triggering player))] to damage (Picked unit), dealing 1500.00 damage of attack type Normal and damage type Universal
            • Else - Actions
              • Do nothing
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • SOFFLevel Equal to 3
            • Then - Actions
              • Unit - Cause SOFFCaster[(Player number of (Triggering player))] to damage (Picked unit), dealing 4000.00 damage of attack type Normal and damage type Universal
            • Else - Actions
              • Do nothing


Trigger:
  • Symphony of 6 Elements Stop
    • Events
      • Unit - A unit Stops casting an ability
    • Conditions
      • (Ability being cast) Equal to Symphony of 6 Elements
    • Actions
      • Special Effect - Create a special effect attached to the origin of (Triggering unit) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
      • Special Effect - Destroy (Last created special effect)
      • Set SOFFBoolean[(Player number of (Triggering player))] = False


Sorry for long triggering. Thanks!
 

skyblader

You're living only because it's illegal killing.
Reaction score
159
I don't think I'm gonna look through the triggers.. But based on your description, you can create and remove regions, not necessarily make a preplaced one and then move it around.
 

Wummi

Just Relax and Smile!
Reaction score
58
So how do you create and move regions and then destroy them, with triggers? Because in order for this to be MUI, a region has to be created for every player that uses it.
 

skyblader

You're living only because it's illegal killing.
Reaction score
159
Trigger
Events​
Conditions​
Actions​
Set regionVar = (Region centered at TempPoint with size (300.00, 300.00))​
Custom script: call RemoveRect(udg_regionVar)​
 

TomTTT

New Member
Reaction score
44
This ability even working?
Cause i saw in your 2nd trigger every 0.10 seconds, then "If SOFFBolean[Player number of (Triggering player)]... What triggering player? It's a periodic event. BTW there are some leaks in the trigger. Anyway, the main way to make it MUI is hashtables. I find hastables kinda annoying, I'm just starting with it. You should check tutorials about it, try this one.
 

Sevion

The DIY Ninja
Reaction score
413
Is it possible to create a region when a unit casts an ability, then center the region on the unit, and then (optional) destroy it afterwards?

My spell is based on centering a region on a unit when it casts a spell, and then creating random special effects in that region during the duration of the spell. However, if 2 players are to cast this, there's only one region that is being moved around at any given time so the special effects wont show for one of the casters.

Any way to get around this?

Following the above, instead of regions, use a point (x,y is better) and radius (real).
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top