Cant add units to unitgroup?

Psiblade94122

In need of sleep
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138
Code:
Add to bullets
    Events
        Unit - A unit enters (Playable map area)
    Conditions
        ((Triggering unit) is A sapper) Equal to True
    Actions
        Game - Display to (All players) the text: (Name of (Triggering unit))
        Unit Group - Add (Triggering unit) to Bullets

this is strange, i cant add the triggering unit to the unit group

the unit passes the debug <game display to all players> but it dosent get added, anyone know why?
 

Squishy

You can change this now in User CP.
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Did you try to use the Bullets unit group for anything yet?
 

vypur85

Hibernate
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How do you know it's not added? Try pick every unit in the Unit Group and put a text message inside and see whether it loops or not. It should be added o_O. Unless you destroyed the Unit Group in another trigger.
 

Psiblade94122

In need of sleep
Reaction score
138
i had another trigger counting off how many units where in the group <that was in the slide trigger for the bullets>

i have no idea why but when i removed the destroy group (udg_UG) the bug dissapeared

for some odd reason when i used the set UG = Bullets, every action done to UG happened to the unit group bullets too, so when i destroyed that dummy var it destroyed the key var.

With that said, now im worried about memory leaks

will this leak?

Code:
Bullet
    Events
        Time - Timer_Bullets expires
    Conditions
    Actions
        Unit Group - Pick every unit in Bullets and do (Actions)
            Loop - Actions
                Set L = (Position of (Picked unit))
                Set L2 = (L offset by ((Mana of (Picked unit)) / 25.00) towards (Facing of (Picked unit)) degrees)
                Unit - Cause (Picked unit) to damage (Picked unit), dealing ((Mana of (Picked unit)) / 25.00) damage of attack type Spells and damage type Normal
                Unit - Move (Picked unit) instantly to L2
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        ((Picked unit) has buff Time Slow Aura Unit) Equal to True
                    Then - Actions
                        Unit - Set mana of (Picked unit) to ((Mana of (Picked unit)) - ((Mana of (Picked unit)) / 50.00))
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (Percentage mana of (Picked unit)) Less than or equal to 1.00
                            Then - Actions
                                Unit - Kill (Picked unit)
                            Else - Actions
                    Else - Actions
                        Unit - Set mana of (Picked unit) to ((Mana of (Picked unit)) + ((Mana of (Picked unit)) / 25.00))
                Custom script:   call RemoveLocation(udg_L)
                Custom script:   call RemoveLocation(udg_L2)
        Countdown Timer - Start Timer_heros as a One-shot timer that will expire in 0.02 seconds

im not setting any unitgroup variables
 

Squishy

You can change this now in User CP.
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Adding units to unit groups doesn't leak, so destroying the group would cause problems. So that means that trigger won't leak.
 
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