I trigger spells quite a bit, and most of the time I base them off Channel. I noticed something weird: sometimes, units don't play their full cast animations when casting Channel-based spells. The animation gets interrupted halfway. Questions are, why does this happen, and anything be done about it?
This happens in some of my maps and doesn't in others (arbitrarily, apparently), and I still haven't been able to find that factor or setting that causes this.
If it helps, also, DotA uses lots of Channel-based spells, and yet I've never noticed this interruption happening.
This happens in some of my maps and doesn't in others (arbitrarily, apparently), and I still haven't been able to find that factor or setting that causes this.
If it helps, also, DotA uses lots of Channel-based spells, and yet I've never noticed this interruption happening.