Hello! I just realised that the "Crow Form" ability is used a lot for making units look like they're being thrown or something (like toss for example). Now I'd like to know if someone could explain what it is and how it works.
Thanks in advance, Murre
I use alot of throw/grab spells in my game, and what I do is at the beginning of the trigger (after variables are set) I give the target unit crow form and them immediately remove it. Doing this allows the units flying height to be changeable for use in triggers.
I BELIEVE that once the units flying height becomes 0 again then the unit is considered a ground unit again.
When you add Crow Form, then immediately remove it again, you will be able to change its flying height in the Animation - Change Unit Flying Height, which is very effective for making leap, jump and toss spells.
What? Why? Wouldn't the Crow Form be removed first, and then it attempts to set the flying height but fails?
However, could someone explain how a moving "Crow Form-Ability" works, like toss
(Just show me the moving parts, no need to show me how you set the variables etc.)
It doesn't matter. As long as you Add then instantly remove, you can set it's height until it reaches 0 again. Well for the moving, you'll need to constantly increase height while moving the unit via a slide trigger. And when the unit is mid-way, start decreasing the height and continue on with the slide trigger.
Why do you ask here?
The event is when a unit is created, summoned, moved from outside the playable map into it. But you should make your own trigger and explain it more thoroughly.
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.