Custom Backstab Problem

spectre37

New Member
Reaction score
1
I try to create a "wind walk" spell that stun the target when a caster attack it from behind.
My problem is that I want to hide a floating text that come up with backstab damage (I want to use only my own custom text).

So I try to change a target allowed to "none", but the result is trigger don't even run : ((

JASS:
library BackstabCheck
 
function IsUnitBehindUnit takes unit u2, unit u1 returns boolean
local real face = GetUnitFacing(u1)
local real rangle = bj_RADTODEG*Atan2(GetUnitY(u2)-GetUnitY(u1),GetUnitX(u2)-GetUnitX(u1))
 
return not (RAbsBJ(face-rangle) < 45 or RAbsBJ(face-rangle-360) < 90)
endfunction
 
endlibrary


JASS:
function Shadow_Walk_Cond takes nothing returns boolean
return UnitHasBuffBJ(GetAttacker(), 'B00K') and IsUnitEnemy(GetAttacker(), GetOwningPlayer(GetTriggerUnit())) and IsUnitType(GetTriggerUnit(), UNIT_TYPE_MECHANICAL) == false
endfunction
 
function Shadow_Walk_Act takes nothing returns nothing
local unit a = GetAttacker()
local unit v = GetTriggerUnit()
local unit n
local real damage = GetUnitAbilityLevel(a, 'A015')*50
 
call DisableTrigger(GetTriggeringTrigger())
call TriggerSleepAction(.05)
 
if IsUnitBehindUnit(a,v) and IsUnitAliveBJ(v) then
set n = CreateUnitAtLoc( GetOwningPlayer(a), 'n00A', GetUnitLoc(v), bj_UNIT_FACING )
call UnitAddAbility( n, 'ACtb' )
call SetUnitAbilityLevel( n, 'ACtb', 2 )
call IssueTargetOrder( n, "creepthunderbolt", v )
call UnitApplyTimedLife( n, 'BTLF', 1 )
 
call UnitDamageTargetBJ( a, v, damage, ATTACK_TYPE_HERO, DAMAGE_TYPE_NORMAL )
call CreateTextTagLocBJ( I2S(R2I(damage)) + "!", GetUnitLoc(v), 60, 10, 100, 10, 10, 0 )
call FloatingText( GetLastCreatedTextTag(), 2, 1.5, 96, 90 )
 
call UnitRemoveBuffBJ('B00K', a)
endif
 
call EnableTrigger(GetTriggeringTrigger())
set n = null
endfunction
 
//===========================================================================
function InitTrig_Shadow_Walk takes nothing returns nothing
set gg_trg_Shadow_Walk = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_Shadow_Walk, EVENT_PLAYER_UNIT_ATTACKED )
call TriggerAddCondition( gg_trg_Shadow_Walk, Condition( function Shadow_Walk_Cond ) )
call TriggerAddAction( gg_trg_Shadow_Walk, function Shadow_Walk_Act )
endfunction


**Note : 'B00K' is a wind walk buff.
 

kingkingyyk3

Visitor (Welcome to the Jungle, Baby!)
Reaction score
216
Problems :
1) TriggerSleepAction does not allow such short period. You need a timer to achieve that.
2) You can't override the default order string. It should be "thunderbolt".

Try this :
JASS:
library ShadowWalk initializer OnInit
 
private function IsAttackerBehindTarget takes unit atkr, unit targ returns boolean
local real targAngle=GetUnitFacing(targ)*bj_DEGTORAD
local real atkrToTargAngle=Atan2(GetUnitY(targ)-GetUnitY(atkr),GetUnitX(targ)-GetUnitX(atkr))
local real r=atkrToTargAngle-targAngle
return r<0.8 and r>-0.8 //360 degree = 6.284 rad, 45 degree = 0.7955 rad
endfunction
 
private function Cond takes nothing returns boolean
local unit atkr=GetAttacker()
local unit targ=GetTriggerUnit()
local real damage
local unit dum
if GetUnitAbilityLevel(atkr,'B00K')>0 and /*
*/ IsUnitEnemy(atkr,GetOwningPlayer(targ)) and /*
*/ IsUnitType(targ,UNIT_TYPE_MECHANICAL)==false and /*
*/ IsAttackerBehindTarget(atkr,targ) then
set damage=GetUnitAbilityLevel(atkr,'A015')*50.0
set dum=CreateUnit(GetOwningPlayer(atkr),'n00A',GetUnitX(targ),GetUnitY(targ),0.0)
//dummy, does not matter 270.0 degree facing or not.
call UnitAddAbility(dum,'ACtb')
call SetUnitAbilityLevel(dum,'ACtb',2) // Should be equal to GetUnitAbilityLevel? Idk.
call IssueTargetOrder(dum,"thunderbolt",targ)
call UnitDamageTarget(atkr,targ,damage,true,false,ATTACK_TYPE_HERO,DAMAGE_TYPE_NORMAL,null)
call FloatingText(CreateTextTagLocBJ(I2S(R2I(damage)) + "!", GetUnitLoc(targ), 60, 10, 100, 10, 10,0), 2, 1.5, 96, 90 )
call UnitRemoveAbility(atkr,'B00K')
call UnitApplyTimedLife(dum,'BTLF',1.0)
set dum=null
endif
set atkr=null
set targ=null
return false
endfunction
 
private function OnInit takes nothing returns nothing
local trigger trig=CreateTrigger()
call TriggerRegisterAnyUnitEventBJ(trig,EVENT_PLAYER_UNIT_ATTACKED)
call TriggerAddCondition(trig, Condition(function Cond))
endfunction
 
endlibrary
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage

      The Helper Discord

      Staff online

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top