Custom Hero Arena - Line Wars (Downloadable)
Background:
- I am the creator of Custom Hero Arena Revolutions, a map which I have finally finished, and will only be performing minor work on in the future. Until SC2 gets a custom game system worth using, I am sticking to WC3, and need a new project.
- I spent 2-1/2 years perfecting CHAR, and need a basic project that will hopefully, not take as long.
- When CHLW first came out, I really enjoyed it. After a year or so of playing it, I determined that it was quite imbalanced, and that a single player could make or break a game. It is still a great game, however, I feel like adding some competition against it will kick baka-ranger's hiney into overdrive. Competition always makes for good maps!
- CHA-LW will be based on Custom Hero Arena, in terms of units, items, and abilities. I want to test an idea I have about how willing people are to switch between games if they don't have to completely re-learn items, heroes, leveling, gameplay, ECT.
General Idea for the Game:
Creep Summoning:
- Each "space" in the summoning shop will spawn a level of creep. That is, a random level 1 creep will be the first creep type that you spawn.
- Every time you click it, it will spawn another random level 1 creep.
- This will be how it levels, 11 levels per shop, 4 shops, upgraded (1 upgrade button per level) and 4 bosses at the end to spawn.
Income:
- One thing I hated about all hero line wars games was the insane need for an income. I was OP at most games, because I would give up 50 lives to have 2X everyone else’s income. Then, I couldn't lose.
- Income will come from summoning only; gold from killing.
- While the game will be reasonably fast paced, I don’t plan for people to get high incomes; creeps will give a low gold gain from being killed, and from being summoned.
- Of course, there will be more creeps added at various levels, so at more than level 10 you can spam flying critters, with luck.
Items:
- Items are the 1 thing I don’t want to change. There are really about 450 items in the game that I would have to change. So, I plan to balance the gold rate of the game, around the cost of items. Call me cheap, but it is true.
- For anyone who doesn't know the CHA item set up, there are a lot of weapons and armors, so as that any build can be fully supported by various items.
-Peons will be able to create items and bring them to your hero while you are fighting.
Heroes:
- Obviously balancing will become an issue, but The only main change I plan for heroes is to make global EXP sharing (another annoying thing about CHLW was people whining that they wanted to solo a lane, because there was no EXP sharing and they could very quickly become 4X the level of their teamates) and to lower the leveling rate; so it progresses at a safe rate; on a game scale.
- Again, balancing will have to determine specific stats, but there will be about 85 heroes to pick from; and all hero types will be equally playable.
Abilities:
- Of course I will have to re-scale all of these, lowering damage on a lot of spells, or giving spell reduction to a vast majority of creeps. Would be kinda OP for 4 players to pick frost fail, and stand in 1 spot all game winning.
- Passive skills will NOT dominate the game! .. nor will summons, early game.
- But, I plan to keep the current abilities in the game.
- The same hero picking system will exist.
- There are about 160ish abilities in the game.
- Units get an offensive, defensive, misc, innate, and ultimate skill.
PVP:
- There will be a portal that takes you through a Yiff area, with a treasure chest. you can kill it for gold, or you can continue through another portal into your opponents base area, and can attempt to mess them up while being over there.
- I want to add a -challenge feature, where you can challenge other players to a duel, and it takes you to an arena and you fight to the death for extra gold and to gain extra lives for your team. Of course there will be a cool down on how often you can challenge another player.
- I am undecided yet if I want to force all players into an arena every X seconds to duke it out. I prolly will.
Additional Information:
Official Website: http://chao.forumclan.net
HiveWorkshop link for CHAR: http://www.hiveworkshop.com/forums/maps-564/custom-hero-arena-revolutions-final-181986/
TheHelper link for CHAR: http://www.thehelper.net/forums/showthread.php?t=139884
Currently this map is in the planning stage, and there is the most leeway for change. Within a week I plan to have a Basic outline of the map made up (Assuming I get all my college work done). Within a month I plan to have a playable version of the map.
*Disclaimer*
In no way do I intend to slander the current version or editor of CHLW, I believe that it is a great map. I only intend to invent my own map which shares a similar concept.
===========================================
Update: 12/16/10
===========================================
After a lot of work and bug fixing, I have a highly-playable version of the map. It is still lacking a few of the features I plan to have in it, but for now... yeh know...
I try to use text throughout the game to give tips and explain the game. There is a brief intro to explain it to noobs. I am sure everyone in the world will want it removed, and then complain that new players don't know where to summon from.
Anyway, this is a multiplayer game only. We currently do not have it on a bot either; but should within a few days. Anyone looking to try it out in a large team setting, find Wrathbot on US-East or come to channel Clan Chao and we will host one for you.
Custom Hero Arena - Line Wars
Background:
- I am the creator of Custom Hero Arena Revolutions, a map which I have finally finished, and will only be performing minor work on in the future. Until SC2 gets a custom game system worth using, I am sticking to WC3, and need a new project.
- I spent 2-1/2 years perfecting CHAR, and need a basic project that will hopefully, not take as long.
- When CHLW first came out, I really enjoyed it. After a year or so of playing it, I determined that it was quite imbalanced, and that a single player could make or break a game. It is still a great game, however, I feel like adding some competition against it will kick baka-ranger's hiney into overdrive. Competition always makes for good maps!
- CHA-LW will be based on Custom Hero Arena, in terms of units, items, and abilities. I want to test an idea I have about how willing people are to switch between games if they don't have to completely re-learn items, heroes, leveling, gameplay, ECT.
General Idea for the Game:
Creep Summoning:
- Each "space" in the summoning shop will spawn a level of creep. That is, a random level 1 creep will be the first creep type that you spawn.
- Every time you click it, it will spawn another random level 1 creep.
- This will be how it levels, 11 levels per shop, 4 shops, upgraded (1 upgrade button per level) and 4 bosses at the end to spawn.
Income:
- One thing I hated about all hero line wars games was the insane need for an income. I was OP at most games, because I would give up 50 lives to have 2X everyone else’s income. Then, I couldn't lose.
- Income will come from summoning only; gold from killing.
- While the game will be reasonably fast paced, I don’t plan for people to get high incomes; creeps will give a low gold gain from being killed, and from being summoned.
- Of course, there will be more creeps added at various levels, so at more than level 10 you can spam flying critters, with luck.
Items:
- Items are the 1 thing I don’t want to change. There are really about 450 items in the game that I would have to change. So, I plan to balance the gold rate of the game, around the cost of items. Call me cheap, but it is true.
- For anyone who doesn't know the CHA item set up, there are a lot of weapons and armors, so as that any build can be fully supported by various items.
-Peons will be able to create items and bring them to your hero while you are fighting.
Heroes:
- Obviously balancing will become an issue, but The only main change I plan for heroes is to make global EXP sharing (another annoying thing about CHLW was people whining that they wanted to solo a lane, because there was no EXP sharing and they could very quickly become 4X the level of their teamates) and to lower the leveling rate; so it progresses at a safe rate; on a game scale.
- Again, balancing will have to determine specific stats, but there will be about 85 heroes to pick from; and all hero types will be equally playable.
Abilities:
- Of course I will have to re-scale all of these, lowering damage on a lot of spells, or giving spell reduction to a vast majority of creeps. Would be kinda OP for 4 players to pick frost fail, and stand in 1 spot all game winning.
- Passive skills will NOT dominate the game! .. nor will summons, early game.
- But, I plan to keep the current abilities in the game.
- The same hero picking system will exist.
- There are about 160ish abilities in the game.
- Units get an offensive, defensive, misc, innate, and ultimate skill.
PVP:
- There will be a portal that takes you through a Yiff area, with a treasure chest. you can kill it for gold, or you can continue through another portal into your opponents base area, and can attempt to mess them up while being over there.
- I want to add a -challenge feature, where you can challenge other players to a duel, and it takes you to an arena and you fight to the death for extra gold and to gain extra lives for your team. Of course there will be a cool down on how often you can challenge another player.
- I am undecided yet if I want to force all players into an arena every X seconds to duke it out. I prolly will.
Additional Information:
Official Website: http://chao.forumclan.net
HiveWorkshop link for CHAR: http://www.hiveworkshop.com/forums/maps-564/custom-hero-arena-revolutions-final-181986/
TheHelper link for CHAR: http://www.thehelper.net/forums/showthread.php?t=139884
Currently this map is in the planning stage, and there is the most leeway for change. Within a week I plan to have a Basic outline of the map made up (Assuming I get all my college work done). Within a month I plan to have a playable version of the map.
*Disclaimer*
In no way do I intend to slander the current version or editor of CHLW, I believe that it is a great map. I only intend to invent my own map which shares a similar concept.
===========================================
Update: 12/16/10
===========================================
After a lot of work and bug fixing, I have a highly-playable version of the map. It is still lacking a few of the features I plan to have in it, but for now... yeh know...
I try to use text throughout the game to give tips and explain the game. There is a brief intro to explain it to noobs. I am sure everyone in the world will want it removed, and then complain that new players don't know where to summon from.
Anyway, this is a multiplayer game only. We currently do not have it on a bot either; but should within a few days. Anyone looking to try it out in a large team setting, find Wrathbot on US-East or come to channel Clan Chao and we will host one for you.