Damage detection trigger, NOT working

sunshinex3

You can change this now in User CP.
Reaction score
7
I need to figure out why this isn't working, it fires off when not using the variables and just using a solid number so the second trigger works but when trying to use the bidedamagetaken variable it doesn't work, so im wondering if it is the custom script that is just below that's the problem?

I have this is in initialization its a custom script i was told would add the event unit takes damage to a trigger
Code:
library DamagedEventAdder initializer init
  private function init takes nothing returns nothing

    //change the name of the trigger to match the name of the trigger you want it added to
    //the format is: gg_trg_ + the name of the trigger with _ instead of spaces (see below)

    //if you change the name of the trigger in the trigger editor (or delete the trigger entirely) you will have to change it here
    //if you have multiple triggers that need this event you can duplicate the below line here for any number of triggers, just use the right name!

    call TriggerRegisterAnyUnitEventBJ(gg_trg_BideActivate, EVENT_PLAYER_UNIT_DAMAGED)
  endfunction
endlibrary

First trigger that i need "unit takes damage"
Trigger:
  • BideActivate
    • Events
    • Conditions
      • ((Damage Target) has buff Biding (NerubianKing)) Equal to True
    • Actions
      • Set VariableSet BideDamageTaken[(Player number of (Owner of (Damage Target)))] = (BideDamageTaken[(Player number of (Owner of (Damage Target)))] + (Damage taken))


this trigger works with a straight number but not with the variable arithmetic that i have here

Trigger:
  • BideDeactivate
    • Events
      • Unit - A unit Is issued an order with no target
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • ((Ordered unit) has buff Biding (NerubianKing)) Equal to True
          • (Issued order) Equal to (Order(unimmolation))
    • Actions
      • Set VariableSet TempPoint = (Position of (Ordered unit))
      • Unit - Cause (Ordered unit) to damage circular area after 0.00 seconds of radius 400.00 at TempPoint, dealing (BideDamageTaken[(Player number of (Owner of (Ordered unit)))] x (Real((Level of Bide (NerubianKing) for (Ordered unit))))) damage of attack type Spells and damage type Magic
      • Custom script: call RemoveLocation (udg_TempPoint)
[/code]
 
Last edited:

jonas

You can change this now in User CP.
Reaction score
67
Add some debug messages.
Display the damage taken and the new value of BideDamageTaken in the first trigger.
Display the BideDamageTaken and the Level of Bide in the second trigger.

If your first trigger doesn't fire, remove the condition.

If even without the conditon it doesn't fire, it is the custom script. In that case please repost the custom script with
Code:
 code tags
 

sunshinex3

You can change this now in User CP.
Reaction score
7
it didn't fire off

it has to be the code i think i did the code tags
Code:
right?
 

jonas

You can change this now in User CP.
Reaction score
67
Yep. The code itself looks good to me though.
Can you post a screenshot of the code in your trigger editor?

Maybe it is accidentally turned off, or in the comment section.

Another thing you can try is a new GUI trigger like this:

event : a unit enters the map
condition: type of triggering unit is (Nerubian King)
action: add event to trigger (BideActivate) : (triggering unit) takes damage
 

sunshinex3

You can change this now in User CP.
Reaction score
7
1624393534410.png
 

sunshinex3

You can change this now in User CP.
Reaction score
7
event : a unit enters the map
condition: type of triggering unit is (Nerubian King)
action: add event to trigger (BideActivate) : (triggering unit) takes damage

"can't find (triggering unit) takes damage"
i think that's why i had to add the custom script library.
 
Last edited:

jonas

You can change this now in User CP.
Reaction score
67
Unfortunately I don't have Wc3 installed, but I was sure there is a GUI function to make that happen.
If there isn't, you can also try with this line of custom script which should do the same:



Another thing you can do is add the following to the custom script you already have:

Code:
if gg_trg_BideActivate == null then
    call DisplayTextToPlayer(GetLocalPlayer(), 0, 0, "initialization called but trigger is null")
else
    call DisplayTextToPlayer(GetLocalPlayer(), 0, 0, "initialization called and trigger exists")
endif

This should write some text at the beginning of the game. (Let me know if there are any syntax errors... sorry that I can't check that myself)
 

sunshinex3

You can change this now in User CP.
Reaction score
7
I am going to put this behind me i guess it's not possible with gui this is what i did it turned out fine.

Trigger:
  • BideActivate
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • ((Attacked unit) has buff Biding (NerubianKing)) Equal to True
    • Actions
      • Set VariableSet BideDamageTaken[(Player number of (Owner of (Attacked unit)))] = (BideDamageTaken[(Player number of (Owner of (Attacked unit)))] + 1.00)


Number is increased based on how many attacks are made on the unit instead of damage taken, works well with tanks.


Trigger:
  • BideDeactivate
    • Events
      • Unit - A unit Is issued an order with no target
    • Conditions
      • And - All (Conditions) are true
        • Conditions
          • ((Ordered unit) has buff Biding (NerubianKing)) Equal to True
          • (Issued order) Equal to (Order(unimmolation))
    • Actions
      • Set VariableSet TempPoint = (Position of (Ordered unit))
      • Unit - Cause (Ordered unit) to damage circular area after 0.00 seconds of radius 400.00 at TempPoint, dealing (BideDamageTaken[(Player number of (Owner of (Ordered unit)))] x (Real((Level of Bide (NerubianKing) for (Ordered unit))))) damage of attack type Spells and damage type Magic
      • Set VariableSet BideDamageTaken[(Player number of (Owner of (Ordered unit)))] = 0.00
      • Custom script: call RemoveLocation (udg_TempPoint)



causes damage based on number of attacks made on caster and then resets the damage to 0.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top