Defense > Defend the Tower <

AceHart

Your Friendly Neighborhood Admin
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1,495
Your tower may learn a couple helper abilities, and comes with impressive GUI coded spells :p (or maybe not exactly, but, yes, the entire thing is in GUI...).

Single player.

Winning is a simple matter of keeping it alive for 15 minutes.
Defeat, obviously, means you somehow managed to get the poor thing destroyed. Shame on you and your family for the next three generations.


Updated.
For those that can take a beating. A real one.
This is going to hurt.
Or, at least, so I hope.
If nothing else, you're in for a rather long 15 minutes... :p


Yet another update.
Pretty much everything has been reviewed.
Including spawns and balance.
It's getting closer to an actual map :p


Any comments and suggestions welcome.


The map:
 

Attachments

  • DefendTheTower_AceHart_03.w3x
    92.1 KB · Views: 560

ZeroThirteen

New Member
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35
The most fun 15 minutes of single player. :thup:
I agree with Flare on the replayability though.

6:26 on my first try. Tough game. :)
 

Knight7770

Hippopotomonstrosesquiped aliophobia
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187
It's simply marvelous :thup:

I got to two minutes, then my tower died :(
 

ZeroThirteen

New Member
Reaction score
35
I wasted one of my Explode Corpses at the wrong time on accident! Screwed up my whole game. :eek:

Lucky thing about the extra cannons, though. They saved me a few times.
 

Don

Rise with the Fallens!
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52
Very nice game, single player games are always fun but this one is exrtemly good :D

Damn these bandits, with their shield, they are invincible, i died that way (at 1.36 min!
 

Arcane

You can change this now in User CP.
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87
Beat it first try. It was really fun! If you'd add more features and customization (for replay value) then make this multiplayer, that'd be epic.
 

Daskunk

SC2 Forum MVP - TheSkunk #386
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186
Died when the timer was at 9 point somthing, I think.. Pretty fun! Shouldn't have gotten click weapon that soon, I suck at it. I'll try it again tomorrow, Im pretty tired and on a worse computer. *Escuses for losing so badly*


I for some reason got it in my head that you like replays, I have no Idea if you really do or not, but here it is anyways.
 

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  • Defend the tower.w3g
    26.5 KB · Views: 300

vypur85

Hibernate
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803
Won it :). Second try though :p.

The clicking ability seems quite not useful (maybe it's just me). Hardly make the ability into good use.

Just continuously spawn Footman to divert attack and disperse as many corpse possible :). Do this constantly and the tower can maintain almost full health.

Fun 15 minutes :).

Replay added as a result of TH post.

> if your version is older for some reason...
:rolleyes:

> And, um... "junk folder"? Great
Lol... Sorry about that. Never played around with replays much enough :p.
 

Attachments

  • LastReplay.w3g
    66.7 KB · Views: 284

Hegemuffin

New Member
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12
This was fun - a lot of potential. Some ideas, though:

1) Beyond the obvious fun of creep customization, you might also come up with creep abilities that either work to bring down your tower or benefit other creeps. That way, you would need to prioritize which creeps to take down first (such as support creeps), and letting creeps build up might have dire consequences depending on their combined abilities.

2) In terms of replayability, how about a scoreboard? Like one of those highly unnecessary things that always seem to pop up at the end of console games and give you way more information than you need? That could make it really addicting in terms of "Oh, I want to do better on this!"

3) And lastly, perhaps a more dynamic environment? We all love powerups that scroll across the screen, which might encourage you to micro the tower more, but maybe just even bonuses hidden in the barrels or something? A new use for footmen?

Anyway, it'll be fun whatever you do with it.

Cheers.
 

AceHart

Your Friendly Neighborhood Admin
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1,495
> I wasted one of my Explode Corpses at the wrong time on accident!

Excellent :p


> replayability

Yes, that would be (one of) the current problem(s).


> ... replays ...

Indeed.
Nothing beats a replay when it comes to "explaining" what people get and what they really didn't get.
It doesn't matter how badly you (got) owned either.

Though, I'm running the latest patch... if your version is older for some reason...
And, um... "junk folder"? Great :p


Other than that, I'll see what I can do there.
More to come. Soon or so.
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
590
Load up in New Gen!
Test! Crash! Save!
Test! Work!
I was doin good, killed off everything right before I died....then something had divine shield! Way to imba!

1. What does one do with gold? Make some use of it? Have a farm system for it?
2. Footmen need longer lives.
3. Abilities are awesome.
4. Why the equation?
Code:
Countdown Timer - Start Victory as a One-shot timer that will expire in (15.00 x 60.00) seconds
 

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  • Blargh!.w3g
    39.4 KB · Views: 311

AceHart

Your Friendly Neighborhood Admin
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1,495
1.
No idea yet...

2.
They do. Once the spell levels up and you get better Footmen.

4.
Well, this changed a lot over time, from pretty much anything from and between 30 and 5 minutes.
At some point I remembered that comps are way better than me to figure out how many seconds are in some given number of minutes.


Yes, Knights can be a pain to handle :p
Though, if you're fast enough you can stun them, bind them or simply "corpse" them before they get a chance to use it.

Clearly though, this needs more Creeps.
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
I lost at first attempt, but then after learning your attack pattern :p I won on my second attempt.

When that Bandit Lord cast his Divine Shield, spawn some Footmen to distract him away from your tower.

I suppose the abilities level up as they are used often?

Here's a replay, WC3 TFT v1.21a
 

Attachments

  • Defend The Tower 2nd try.w3g
    57.9 KB · Views: 305

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
Um, my... attack pattern? You "learned" it? That's definitely impressive. Even more so as there isn't one really :p


Yours worked. The other said "1.20"... :(


Replays store the folder the map was in when played.
And you have to put that same map into that very same folder if you want to play it.
Hence my usual recommendation to use war3/maps/downloads,
not war3/maps/other/bob/my downloaded maps/random maps/people I know/forum/this forum/misc/other/test/demo/scenario...



> I suppose the abilities level up as they are used often?

So, you managed to "crack" the pattern, but aren't sure on this one? Interesting :p


> A greater variety or just more number-wise?

A bit of both, and then some "special extra" or so.
 

Prometheus

Everything is mutable; nothing is sacred
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590
Won on my 3rd try, found an easy stragety that worked. Ended up with 1k health.
Heres an idea. Double the regen but make it burn gold!
 
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