WIP Defense of the Ancients : Revival

CungPowCow

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DotA Allstars : Revival

newrevival3.jpg


An attempt to recreate the popular map, DotA Allstars.
Version: 0.239 (Beta)


A Short Story

“Darkness comes upon the ancients once again after many brawls throughout the battlegrounds. Cenarius, the Lord of the Forest, awakens the other ancients, calling them to fend off the invader; the Undead. After being destroyed at Eternity's End, the Undead are revived by a new presence.” (And yes, this story is for fun)


The Map

This map is being developed on in the hopes that map makers may have an easier time making their own map better. I've always wondered how the game would be if there were certain additions to it that never were implemented into DotA Allstars, like a new hero or game-mode. This map I've been piecing together for few months now is here. It's not done but there is a lot of headway made.

I agree, it may sound lame to do this, but it's for good reason. Why not try? There are heroes in other maps that aren't played often. If they could be tested in DotA Allstars it might give the creator a new view on how he/she could improve their hero, making more well-made maps. The reason why I feel the old template isn't good enough is because with the old one, you can't create a hero, get a few friends together to play your edited version, & after some tests get experience and data on what should be changed. With this, you can. Also, I do not support map stealing, I just think having something like this would help map makers make their own maps better.


Finished
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    - Terrain/Doodads
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    - Object Data
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    - Preplaced Units
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    - Game Mechanics
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    - Items
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    - Hero Abilities & Tooltips
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    - Triggers

Unfinished
  • Creep/Building stats need to be updated.
  • Multiboard format & -ii (-iteminfo) command.
  • -cd mode
  • -rs mode
  • -tips command for many heroes.
  • -sc and -mc addon modes

Hero Progress
This list shows the heroes that are unmade, blank, incomplete, and complete.

Unmade Heroes: These heroes don't even have a unit in the map.
Admiral
Ancient Apparition
Batrider
Dark Seer
Faerie Dragon
Geomancer
Invoker
Lord of Avernus
Lycanthrope
Magnataur
Murloc Nightcrawler
Nerubian Assassin
Pit Lord
Sacred Warrior
Shadow Priest
Storm Spirit
Tauren Chieftan
Templar Assassin
Tormented Soul
Undying
Warlock
Blank Heroes: These heroes have a unit made, but only with the Attribute Bonus ability.
Alchemist
Bane Elemental
Bloodseeker
Bone Fletcher
Bristleback
Broodmother
Butcher
Centaur Warchief
Chaos Knight
Doom Bringer
Dragon Knight
Enchantress
Enigma
Gorgon
Holy Knight
Keeper of the Light
Lifestealer
Lightning Revenant
Lord of Avernus
Lord of Olympia
Lycanthrope
Magnataur
Moon Rider
Naga Siren
Netherdrake
Night Stalker
Oblivion
Obsidian Destroyer
Ogre Magi
Omniknight
Pandaren Brewmaster
Phantom Lancer
Queen of Pain
Shadow Shaman
Silencer
Slithereen Guard
Soul Keeper
Spectre
Spiritbreaker
Tinker
Tormented Soul
Treant Protector
Twin Head Dragon
Vengeful Spirit
Witch Doctor
Incomplete Heroes: These heroes have one or some abilities finished.
Anti-Mage
Axe
Beastmaster
Bounty Hunter
Clockwerk Goblin
Crystal Maiden
Death Prophet
Demon Witch
Dwarven Sniper
Faceless Void
Invoker
Lich
Lone Druid
Necro'lic
Nerubian Weaver
Phantom Assassin
Prophet
Rogue Knight
Sand King
Shadow Fiend
Skeleton King
Stealth Assassin
Tidehunter
Venomancer
Complete Heroes: These heroes have their unit made and all of their abilities finished.
Drow Ranger
Earthshaker
Goblin Techies
Juggernaut
Morphling
Necrolyte
Priestess of the Moon
Slayer
Stone Giant
Troll Warlord
Ursa Warrior
Windrunner

Helping Roles

1. Hero/Item Spell Makers (The main thing that needs work on).
2. Trigger Makers (Those who want to implement game mechanics into the map that aren't in yet).
3. Idea comments (Give your thoughts on what should be changed).


FAQ
Question: Are you just deprotecting the map and calling it your project?

Answers: There's two things to that. One, no I'm not deprotecting anything. Two, it's not completely my project to begin with. People in the past have helped me think of this idea, I just continued its life.


Question: Why are you recreating someone else's work?

Answer: Because I want to, and because I think it'd help others.


Question: I want to help code hero abilities. Should I make it in GUI/JASS, & does it matter if it's MUI?

Answer: I would prefer we work on this in GUI. After five years of editing I still don't know JASS that well. It should be in MUI too. Post or PM me if you want to help out.

Changelog:
v0.239
- Added Starfall, Elune's Arrow, Leap, and Moonlight Shadow. PotM - Mirana Nightshade is now finished.
- Added Berserker Rage, Blind, Fervor, and Battle Trance. Troll Wearlord is now finished.
- Added Death Pulse, Heartstopper Aura, Sadist, and Reaper's Scythe. Necrolyte is now finished.
- Added Land Mines, Stasis Trap, Suicide Squad, Attack!, and Remote Mines. Goblin Techies is now finished.
- More minor edits

Old Changelogs:
v0.238
- Added Avalanche, Craggy Exterior, and Grow!, with some minor edits. Stone Giant is now finished.

v0.237
- Everything currently added, except for Earthshaker's Enchant Totem, is now MUI.
- Fixed Priestess of the Moon and Windrunner tooltips.
- Added Dragon Slave, Light Strike Array, and Fiery Soul to The Slayer (Finished).
- Added Blade Fury, Healing Ward, Blade Dance, and Omnislash to Juggernaut (Credits to Tinki3 for Omnislash) (Finished).
- Minor edits.

v0.236
- Added Weep's GUI Friendly Damage Detection System. Big thanks to him.
- Added new Test command. Type in -test to activate.
- Current commands that work are -trees, -gold, -lvlup xx, and -refresh.
- Added Earthshock, Overpower, Fury Swipes, and Enrage to Ursa (Finished).
- Added Waveform, Adaptive Strike, and Replicate to Morphing (Credits to RaiJin for Waveform).
- Added Fissure, Enchant Totem, Aftershock, and Echo Slam to Earthshaker (Credits to Glenphir for Fissure, Aftershock, and Echo Slam) (Finished).
- Minor edits.

v0.235
- First initial version to have HeX.16's spellpack. Give credits to him for such awesome work.

v0.234
- Updated Drow Ranger's skills.

v0.233
- Fixed southern creep spawn regions.
- Reduced number of triggers used to increase efficiency.
- Changed the positions of items to their correct locations.
- Fixed Quelling Blade to work for range heroes and updated tooltip.
- Fixed default water color to Blue.
- Fixed pathing blockers.
- Cleaned up a few items.

v0.232
- Updated the item recipes to work now.
- Fixed item abilities.
- Fixed Races.

v0.231
- Updated items.
- Arcane Ring
- Quelling Blade
- Messerschmidt's Reaver
- Revamped the Neutral camps to work periodically, changed stats values to the same of DotA Allstars.
- Revised failing triggers and reduced number of functions used to increase efficiency.
- Added Elune's Arrow (A02S) for Priestess of the Moon. Still needs some touches though.

v0.230
- Updated some items to 6.6X equivalent.
- Kelen's Dagger
- Battlefury
- Black King Bar
- Broadsword
- Added Epicenter (A012) (Credits to Naminator for his Epicenter Spell).
- Fixed a bug in which Kelen's Dagger would not teleport properly.
- Fixed rune abilities from failing to work.

v0.229
- Changed camera bounds.
- Fixed minimap from being brown and minimap icons.
- Changed neutrals scaling and stats a bit.

v0.217:
- Fixed a vulnerability bug with the Spirit Towers and made all the taverns available.

v0.216
- Initial public release.

Credits
- [DL]Piggy
- Angel_Island
- CHUNK
- Conal
- Darg
- DarkHorse08
- Darthfett
- Eul (For creating DotA Allstars)
- Glenphir
- Guinsoo (For developing DotA Allstars)
- HeX.16
- Hunter Demon
- Icefrog (For developing DotA Allstars)
- Im_On_56k
- Knights
- Licvid&T3s
- Mike889
- Moonlight (For his DotA Template)
- Naminator
- Oninuva
- popo80000
- RaiJin
- Red|Beef
- Romek
- SD_Ryoko
- soulreaping
- Tinki3
- x3pt
- I would also like to thank everyone who helped in making this come to reality.

Download Map : DotA Revival v0.239


Screenshots

 

Narks

Vastly intelligent whale-like being from the stars
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90
spells in dota are poorly created in the first place (lol gamecache)
 

Zwiebelchen

You can change this now in User CP.
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Oh well, please don't ...

Dota had very low JASS at the first place, and now you want to remake it repeating the same mistake?

Learn Jass, damnit! If you can't do it, don't try to remake the most popular map in wc3 history and leave the job to someone more skilled.
 

Nherwyziant

Be better than you were yesterday :D
Reaction score
96
Did you get the terrain from here? If not, where...

You should fix the minimap, it is colored as brown not green. And the taverns on minimap is full of house pictures lol.

EDIT: And Roshan's scaling value should be 2.0. You should increase the map boundaries, I can see the edge, while in DotA, not. Change the world cactus, it's really lame. And rotate the frozen throne a lil, since it's stairs are starting from the right tower, it should be at the middle of the two towers. The granite golems at the ancient neutrals looks like roshan, since it color and size. And I don't like it, 0% originality. Don't even think that you will also be popular by just copying how DotA works.
 

CungPowCow

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I used Moonlight's DotA Template map. Give me some time to make the necessary changes. As for the World Cactus though, the reason I did that was because I didn't like the old World Tree base model. I'll probably change it if I get too many suggestions to. Also, I'm not here for originality or popularity, so I'm okay with that. :)
 

Nherwyziant

Be better than you were yesterday :D
Reaction score
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I used Moonlight's DotA Template map. Give me some time to make the necessary changes. As for the World Cactus though, the reason I did that was because I didn't like the old World Tree base model. I'll probably change it if I get too many suggestions to.

As for the last sentence, I'm not here for originality or popularity, so I'm okay with that. :)

Would you like me to give you IceFrog's world tree model? I have it :D
 

Nherwyziant

Be better than you were yesterday :D
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Here you go for the world tree. Enjoy!
 

Attachments

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Romek

Super Moderator
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> I would prefer we work on this in GUI. After five years of editing I still don't know JASS that well. It doesn't matter if it's MUI.
GUI instead of JASS for a map this complex doesn't bother me too much. However, having the spells not MUI? That's not going to work.
 

CungPowCow

Cool Member
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> I would prefer we work on this in GUI. After five years of editing I still don't know JASS that well. It doesn't matter if it's MUI.
GUI instead of JASS for a map this complex doesn't bother me too much. However, having the spells not MUI? That's not going to work.

Well I didn't think it would be a problem if they weren't MUI, but if it will, then I guess I'll change it to have them into MUI. :cool:
 

Joccaren

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The reason it needs to be MUI, if not at least MPI, is if players decide to do "same hero mode". They will both have the same hero and will not be able to cast the same spell at the same time without it stuffing up because the triggers for that spell only accomadated for one unit casting the spell.
 

CungPowCow

Cool Member
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Update again: v0.231

Worked on the neutral creep camp spawning system to work periodically now. See the changelog for everything. :D
 

Red

New Member
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There's still lots of things need to be fix. Like the tree chop isn't really 15 sec cooldown it has no cooldown at all. And, those recipes still can't combine them plus the Forces should be Team 1 : Night Elf and Team 2 : Undead.
 

HeX.16

Isn't Trollin You Right Now
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Why do people need to remake dota? The real dota is good enough....Isnt it?
 

CungPowCow

Cool Member
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6
There's still lots of things need to be fix. Like the tree chop isn't really 15 sec cooldown it has no cooldown at all. And, those recipes still can't combine them plus the Forces should be Team 1 : Night Elf and Team 2 : Undead.

Updated to v0.232
Done, done, & done! Whew, there was a bit to do but the recipes seem to work now. :cool:

Keep the comments coming.
 
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