Destiny RPG Updates

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Im_On_56k

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Fixed some minor bugs/glitches and balances:
Bugs/Glitches Fixed
Countdown timer didn't go away after you completed the survival quest.

Teleport ability would still be in your abilty list if you took the survival quest allowing you to go back to town.

When you get to choose your destiny it would display it to all players, now it just displays it to the specific player.

Fixed some terrain that let you enter the next area before defeating all the bosses in the area.

Fixed where you would type -help and it would all be unorganized and messed up.

You can now enter the dungeon/hell from the second and third town.

Balances Fixed Heros

Split blade raises chance by 2% a level down from 3% a level.

Lowered price of short sword to 40 gold, down from 50.

Lowered agility per level on blade thruster to 1.8 down from 2.0

Raised base attack of Holy Mage to 4 up from 2.

Nature Mage attack rate lowered from 2.0 to 2.10

Raised attack base on Ninja to 5 up from 4.

Raised attack base on Warlock to 5 up from 2.

Lowered attack base on Mountain King to 3 down from 4.

Raised attack base on Elite Archer to 2 up from 0.

Lowered attack rate on Priestess of the Moon to 2.80 down from 2.75

Raised attack base on Hunter to 3 up from 1.

Balances Fixed Bossess
Raised attack on God Slayer to 2,000 up from 900.

Raised armor on God Slayer to 5 up from 3.

Raised attack on Destiny Guardian to 2,500 up from 2,000.

Raised armor on Death Lord to 5 up from 3.

Raised attack on Death Lord to 60 up from 40.

Raised attack on Strength Guardian to 3500 up from 2500.

Balances Fixed Items
Raised price on items in third town up 40%.

Raised price on Ring of Agility to 15,000 up from 12,000.
Raised price on Ring of Strength to 15,000 up from 12,000
Raised price on Ring of Intelligence to 15,000 up from 12,000

Lowered price on Gauntlets of Evasion to 5,000 down from 6,000.

Raised price on Metal Helmet to 600 up from 500.
 

Im_On_56k

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Beta 2.17 is ready for people to test, you can play it alone or on bnet. I recommend multiplayer because it is more fun.

Please post any bugs you have encountered or anything that needs to be changed, balances, ideas just post here.


This map is protected.

Original map size before optimization,protection, and deleting a bunch of little things that didn't matter: 2mb

Map size now: around 500kb

ALL POSTS/ADDONS IDEAS ECT BELOW THIS POST WILL NOT BE IN 2.17

2.18 IS RDY GO TO THE LAST POST TO DOWNLOAD
 

Im_On_56k

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New abilties for warlock.
Curse of Weakness - Decreases attack by a %, and decreases armor by a value on enemy units around the warlock.

Demon Skin - Increases the armor and hitpoint regeneration of the targeted friendly unit with the power of demons.

Warlocks Wish - Grants bonus intelligence points

Corruption - Corrupts a targeted enemy unit for 30 seconds dealing damage over time.


Terrain fixed up more

Isnt as bumpy/hilly its more realistic now.
 

Im_On_56k

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2.18 is ready

2.18 has alot of major changes, mostly the terrain. I Changed all the spells on the warlock, and added another non-passive ability to the dragon warrior.

It also includes a new job, Hunter - you will seek out wild stag and kill them. They will drop a hide and you must return it to the hunter for gold and experiance.

It also includes some minor changes.

Destiny RPG 2.18 was compressed by Widgetizer and Vex's Map Optimizer.
 

Im_On_56k

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Fixed terrain a little bit in some places.

Added a new job, dog trainer.

Dog Trainer
You must walk a dog around town for 2 minutes, you can't leave town with the dog or it will be removed. When you talk around town for 2 mintues with the dog return it to the dog trainer for a great reward.
 

Im_On_56k

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Creep Arena
Balanced and fixed creep arena, now more creep levels and fixed some bugs that caused you to miss some levels in it.

Total number of levels in creep arena: 8

To advance in a level in the creep arena, kill any boss.
 

Im_On_56k

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New Ability Category
A new ability category has been added, Offensive AOE Casting.

AOE stands for Area of Effect

These are spells that damage or effect multiple enemy units. These spells are usually weaker than Offensive Casting spells.
 

Im_On_56k

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New Shop
I have added a casino, letting you gamble some gold to win some extra gold.

New Shop Models
I have changed the shop models so they are easier to tell they are shops.

New Spells
Two new spells have been added to the ability list.

Force -Gives a 9% chance to do extra damage.

Natures Screem - Calls upon the enviroment, emitting a terrifying screem that decreases attack damage and armor.

New Town Terrain
I haved fixed up the town of roscu terrain a bit, and added another way to get around town.
 

Im_On_56k

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Fixed bugs in the ability dialog that made some things didnt work.
DIALOG WORKS PERFECTLY FINE NOW.

New Shop
I have added a new feature to my map, it is a weapon enchantment.
This allows you to buy an enchantment of different elements and be added to your weapon to gain that element.
Only works for non upgradeable weapons.
 

Im_On_56k

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City Changed
I have added some things to Roscu, i have changed the model of the houses to be more "warcraft type".

New Feature
This idea was from 1cRaZyFooL.

1cRaZyFooL has given me a great idea for my rpg, every so often city raids will take place with theifs, bandits ect will charge into the town killing houses ect, these units arn't that hard to kill but are worth more than the usual gold per creep of its level. If all the houses in the town are killed by the units the town is destroyed, set on fire and looks like its been destroyed, changing its appearance greatly. But you are still able to go to it and do all the usual stuff as it was before, but now it has different stuff that wasn't there before, such as different jobs and stuff. But the city raids will stop when the town is destroyed.

These city raids will only be on Roscu.
 

Im_On_56k

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New Feature
I have added a new idea, this is kinda from wow but oh well :D.

The new feature is an experiance rate changer, your experiance rate gain will be lowered over time, making you gain less experiance over time, you can recharge this by going to the inn.
 
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