Detect Host problem

Rocker742

New Member
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Like.. in the trigger editor click the map title.. shouldn't the code for the detect host be pasted into there.. and then on map init you run the call GetHost() thing? I think..

Also.. an easy way for changing the host is that if the host leave then it chooses a random player who is still here and sets them as the host.. Probably.
 

Sevion

The DIY Ninja
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413
Uhm.

Random player?

Totally incorrect.

GetHost can be pasted anywhere as long as it's parsed and put above where ever it's called.

When the host leaves, the game tries to find a new host. I.E. If there's a game with two people who can host, and real host leaves, one of those two will pick up the game.
 

Renendaru

(Evol)ution is nothing without love.
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309
I tested this code myself and it worked, so I have no idea what you're doing wrong.
 

Rocker742

New Member
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0
Uhm.

Random player?

Totally incorrect.

GetHost can be pasted anywhere as long as it's parsed and put above where ever it's called.

When the host leaves, the game tries to find a new host. I.E. If there's a game with two people who can host, and real host leaves, one of those two will pick up the game.

I see.. cool :D
 
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