You can check the distance between 2 points with a math function preset in the editor. You can even do this in GUI. If the distance between the position of unit A and unit B is less then or equal to a set collision size, or the sum of the collision sizes for both units then they are colliding.
Checking for the z value of a position is a little bit harder though because this is not possible with GUI anymore and requires a line of Jass:
Code:
call GetLocationZ(whichLocation)
check the z value of the position of a unit and then add its flying height to get its actual current height for any collision detections in 3-Dimensional engines.
I just have the first point which is the point of the projectile. There can be any unit which comes in range of that projectile. So, i exactly don't know how to check that.
You have the position of the projectile and you have the position of a possible target. Thats the 2 points you need.
For each unit which might get hit by the projectile add that unit to a unitgroup and then you just need to periodically iterate through the group and checking individually for each unit inside.
This is an easy to use system for making units move "realistic". You can now make your units knockback,jump,fly or move them anyway you want with only few simple line of code.
I've included examples which you can just copy and paste.
Requirements:
-JassNewgenPack (for vJass)
-Basic knowledge with Jass
Features:
-Several ways to throw,shoot,move your units!
-Include fancy methods which change size,color,opacity and play animation over a given time for your units.
-Fast and optimized system
-Great customizability that allows you to define your own Behaviours for your units in few code lines.
-Have been tested heavily, alot better than the system used in my map Mad Balls Arena that some may know.
-SAFE and EASY for newbies with Jass (Nothing is safe for pros, they hack everything, but it is always EASY)
-Focused on "Write as few code as possible"
Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
@tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart