Detecting Invulnerability

Ben

New Member
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4
Is there any way of detecting invulnerability? In reality I'd like a condition like: matching unit is unvulnerable = true :p

Thanks

Skli
 

Evoroth

New Member
Reaction score
11
You can detect if a unit has the ability Invulnerable (Neutral Passive) or if it has a buff (Divine Shield for example)
 

Igor_Z

You can change this now in User CP.
Reaction score
61
Well as u say unvulnerable u mean vulnerable? Invulnerable is unhurtable, vulnerable is hurtable
 

Sk8-tEr

New Member
Reaction score
5
You can make a buff called invulnerable and do condition
if unit has buff (Invul) = true then etc...

EDIT:Except that maybe spell stealers etc can use steal buff....
I guess if a unit becomes invulnerable you can set the custom value of that
unit to 2 say...
andddd the condition would be if custom value of unit = 2 then (he is invul) etc.
then have another trigger when u cast invul or use invul potion , when its done
it the custom value goes back to 0 or 1... could use, after 15 secs or w/e
based on how long invul is
 

Razed

New Member
Reaction score
44
You could make a variable (integer I guess) and make the unit invulnerable at the begin of your map.

Something like..

Code:
Events - Map initialization
Conditions -
Actions - Make Footman 001 Invulnerable
Set InvulCheck = (InvulCheck + 1)

Code:
Events - ...
Conditions -
Actions - If InvulCheck equal to 1 then it's [B]invulnerable[/B] else it's [B]vulnerable[/B]

Code:
Events - ...
Conditions -
Actions - Make Footman 001 Vulnerable
Set InvulCheck = (InvulCheck - 1)

Do you get where I am going? :) But this will be kinda annoying if you wish to do it for like 100 mobs or more across your map.
 

Nexor

...
Reaction score
74
just check for it's level of Invulnerable, if it's 1 then it's invulnerable if it's 0, the unit is vulnerable
 

Nexor

...
Reaction score
74
You cant check directly if the unit has the ability or not, this is the ultimate solution for this problem :)
 

Nexor

...
Reaction score
74
I think this can only be used with the ability addition/removal of Invulnerability (Neutral) and cannot be used with the trigger action :S

It's easy, if you have a skill that makes you invulnerable then it can't be level 0, if you don't have it it can't be level 1 :)
 

Curo

Why am I still playing this game...?
Reaction score
109
I wish there was a proper way to detect invulnerability, since in my map I have divine shield, triggered invulnerability, and units with the Invulnerable (neutral) ability.

Checking for the buff or ability won't work in all situations :(
 
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