Disable/Enable Upgrades

Father_Yetti

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Essentailly what I am looking to accomplish is to disable a tech upgrade from even showing up for research till a previous upgrade is purchased. Simply adding it as a techtree requirement doesn not work as the faded icon still appears. I want to use the same button position as its prerequisite and have it appear only for purchase after the first icon/upgrade is bought - opening up a space for the new one in its location. I need to be able to do this several times. Thanks in advance for anyone who can help me with this.
 

Terrabull

Veteran Member (Done that)
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To turn the research on use this trigger:
Code:
Player - Set the max research level of (Tech name here) to (max tech level 1 for simple techs) for Player X (Color)

Now the tricky part. To disable the tech at the start go to Scenerio->Upgrade Properties.
then set the tech you want to dissapear to "Unavalible".
Viola!
 

Father_Yetti

New Member
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46
To turn the research on use this trigger:
Code:
Player - Set the max research level of (Tech name here) to (max tech level 1 for simple techs) for Player X (Color)

Now the tricky part. To disable the tech at the start go to Scenerio->Upgrade Properties.
then set the tech you want to dissapear to "Unavalible".
Viola!

Cool thanks. I got the techs disabled now but I am not sure about that trigger?

Doesn't this need a condition with it?

Or can I do a pick every player in group and do command?
 

Terrabull

Veteran Member (Done that)
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38
That is not the full trigger, that is just the GUI command you would use.
That command will enable the tech for a single player. You can use
Code:
Player Group - Pick every player in (Group) and (Do Actions)
with that command.
 

FireBladesX

Eating my wings!
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123
An alternate method (and perhaps more useful, as it can be set mid-game) is to set the maximum research level of a Technology to 0.

This disables the technology, and it disappears until you set the maximum research level to something greater than one.
 

Father_Yetti

New Member
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46
Okay that's good to know but what is the condition to trigger this action. I can't find how to set this up. What is the event, condition, and action. The trigger should fire after the previous tech is upgraded? I don't know how to trigger this. Thanks.

Also another thing that I might not be clear on is that it isn't just leveling the same ability, I could do that through data entry alone, its making one upgrade be the prerequisite for another and the later vanishing until the first is used.
 
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