Display Text Message=INFURIATING!!!!

T

True Scorn

Guest
Ok, I have this trigger

Conditions:
-Player 4 brings at least 1 Zook to 'Krakrenenor Orb Location'.
Actions:
-Display for Current Player: Zook has taken control of the Krakrenenor Orb!
-Preserve Trigger

I have tried setting the "Execute for Player" to
All Players
Players 1-6
Forces 1,2,3

Unless I only set it to myself, it won't show the message! I want it to display for ALL players. Right now when I test it, I am Player 4 and players 1,2,3,5, and six are all computers.

Help me before I break something!
 

Jimpy

The Invisible Observer
Reaction score
277
Try your actions to look something more like...

'Pick every player in playable map and do actions'
'Show text to picked player(s)'

Not exact wording, but should work. :)
 
T

True Scorn

Guest
I've tried checking off every player

"I have tried setting the "Execute for Player" to
All Players
!!!!!!!!!!!!!!!!!Players 1-6!!!!!!!!!!!!!!!
Forces 1,2,3"

But it only works if I only set it to Player 4! My player! Why do the simplest triggers give me the biggest grief? These text messages are important, otherwise things could happen under a player's nose and not know it until it's too late!
 
L

LazyCoder

Guest
What happens if you make 7 copies of the trigger (1 for each player)

EDIT: I see what the problem is. For it to display to all the players, you would need to have it set a switch, which would activate another trigger which would display the message and clear the switch. This is because it singles out the player that it is doing it for.
 
T

True Scorn

Guest
LazyCoder said:
What happens if you make 7 copies of the trigger (1 for each player)

EDIT: I see what the problem is. For it to display to all the players, you would need to have it set a switch, which would activate another trigger which would display the message and clear the switch. This is because it singles out the player that it is doing it for.

Ooooh...that sounds tedious but I'll give it a whirl. There's like a thousand little text messages for each little thing that goes off, but sounds like a good idea.
 
F

-fool-

Guest
Make Sure Always Display is checked. If not, only shows if subtitles are on (so always check the box)...

you only need it for Player 4 also. Its annoying at first but youll get the hang out of it. i remember when i didnt really get display text. its a bad action overall anyway.
 
L

LazyCoder

Guest
I agree, there needs to be a duration thing on the display thing in the game, like there is in the briefing editor.
 
T

True Scorn

Guest
Now this is truly bizarre, suddenly a good portion of my triggers that used a "Display text message" worked correctly when I set them to "All Players". Several didn't work though, to my confusion, including the "Zook" trigger mentioned above! Many of the working triggers are almost exact copies of this Zook trigger, except taht the units are different! Again, why is it THIS simple trigger that is giving me so much trouble? :banghead:
 
F

-fool-

Guest
yea.. the display text action requires lots of guess and check to see what works
 

uberfoop

~=Admiral Stukov=~
Reaction score
177
Eh, doesnt it just display to the owner(s) of the trigger? So, if you set something at the end of the player 4 trigger, that met conditions of another trigger, the other trigger could be all players and have that display.
 

uberfoop

~=Admiral Stukov=~
Reaction score
177
hmm, ive never had a problem with it. Its always been one of the more stable triggers for me.
 
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