System Easy Unit Linking and Attaching

The Undaddy

Creating with the power of rage
Reaction score
55
EULA
Easy Unit Linking and Attaching
v1.0.0

Hello, what's this?

Well, it's a unit indexing system, assigns a unique integer (well more like real with SCII) value to every unit in the game, to its 0th Custom Value.Yes zeroth.I didn't know it was a word either.
So if you use this don't touch the zeroth custom value of units.Because I'm watching you.
And because anything containing "Unit Indexing" sounds just so cliche, this system comes with its own unfunny acronym.Consider it a bonus :p

So why'd you make this?

Well I needed one, and Jesus4Lyf's unit indexer didn't work for me for some reason (didn't index preplaced units, nor did I see any deallocating of indexes) and without searching anywhere else I decided to make my own from scratch.

How does it work?

Whenever a unit enters the map it's assigned a unique index, and periodically indexes are recycled.

So I just thought I share this :thup:
Comments welcome as always.
 

Attachments

  • EULA.SC2Lib
    63.6 KB · Views: 538

Severon

New Member
Reaction score
7
Hmm This sounds like something I could use! I'll check it out as soon as possible.


Now just to let you know and to make things easier to other users you might want to explain it a little more. Like how it suppose to work and maybe give an example of if situations that it would come in most handy. I might be able to add more to this later after I check it out :)
 

The Undaddy

Creating with the power of rage
Reaction score
55
Well I'd assume since the many warcraft indexing systems most people would know what one would be used for but I'll give a few examples as per requested. I'm just gonna leave them in this post unless someone really wants them merged with the first one (I'm lazy :eek:)

----------------------------

Well the simplest (and I guess most common) use would be attaching values to specific/all units, like let's say you want to keep track of all damage the units in the map have dealt individually.So just create a real array like 'Damage <real> [1000]' (Or any array value depending on which index you believe your map is going to reach) and do /freehand incoming/

Trigger:
  • Events: Any unit takes any damage from any source
    • Conditions: Well, conditions
    • Actions: Modify Damage[Index of Damaging Unit]: +Damage Dealt


So that will keep track of how much damage every unit on the map has dealt and it will be stored in Damage[Index of Which Unit].

----------------------------

Something which I am using this system for currently is an "Is Unit Moving" condition.We need a Point array 'UnitLoc <Point> [1000]' and a Boolean array 'Flag <Boolean> [1000]' and this trigger:

Trigger:
  • Events: Every 0.0625 real time seconds
    • Conditions: I&#039;d presume none for this trigger
    • Local Variables: PrevLoc &lt;Point&gt;
    • Actions:
      • Pick every unit in entire map and do
      • Set PrevLoc = UnitLoc[Index of Picked Unit]
      • Set UnitLoc[Index of Picked Unit] = Position of Picked Unit
      • If PrevLoc == UnitLoc[Index of Picked Unit] then
        • Set Flag[Index of Picked Unit] = false
      • else
        • Set Flag[Index of Picked Unit] = true


And voila, if the unit is moving its Flag[Index of Which Unit] will be true.

----------------------------

Lastly you can use it to, for example, attach the creator of a unit to said unit.Lets say 'some unit' creates 'some other unit' like some sort of a pet.We can do

Trigger:
  • Set Custom Value 1 of &#039;some other unit&#039; to Index Of &#039;some unit&#039;


And we have the creator of the unit stored in its first custom value.

----------------------------

So I think this should cover some basics.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top