Spellpack Energizer Hero

Prometheus

Everything is mutable; nothing is sacred
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590
Spells Coded in GUI, except for one.
Assorted JASS code in map.
Spells are based around a hero, not MUI.

Import Difficulty: Extremely Easy

Spell Info:

Energy Orb Aura

PASBTNBanish.jpg


Units Affected: Self

The Energizer creates a point of flowing energy above him which fuels him with energy from the sun, at night the orb vanishes and he loses it power.

Level 1 - Gives 5% Life regeneration and movement speed increase during the day.
Level 2 - Gives 7% Life regeneration and movement speed increase during the day.
Level 3 - Gives 9% Life regeneration and movement speed increase during the day.
Level 4 - Gives 11% Life regeneration and movement speed increase during the day.
Level 5 - Gives 13% Life regeneration and movement speed increase during the day and night. At level 5 the orb is able to absorb much more energy so it lasts through the night.


Orb Regeneration

BTNDispelMagic.jpg


The Energizer focuses his energy to regenerate an orb. Max of four orbs.
Level 1 - Regenerates 1 Orb.

Orb Throw

BTNDizzy.jpg


Units Affected: Ground, Enemy, Neutral, Organic, Air

The Energizer throws one of his orbs at the target unit. It explodes on contact, dealing damage to all enemies around it.

Level 1 - 10 Damage, 5 Half Damage and 100 AOE.
Level 2 - 20 Damage, 10 Half Damage and 150 AOE.
Level 3 - 40 Damage, 20 Half Damage and 200 AOE.
Level 4 - 80 Damage, 40 Half Damage and 250 AOE.
Level 5 - 160 Damage, 80 Half Damage and 300 AOE.

Ultimate​

Energy Explosion

BTNWispSplode.jpg


Units Affected: Enemy, Vulnerable

The Energizer sacrifices his energy orbs and a huge chunk of his life to create a huge explosion. It takes a little while to channel the energies. This spell also pauses all enemies in the range of the cast, that are there at the time of the cast.

Level 1 - 300 Damage in 300 AoE, Pauses all units in a 300 AoE.
Level 2 - 600 Damage in 450 AoE, Pauses all units in a 450 AoE.
Level 3 - 850 Damage in 600 AoE, Pauses all units in a 600 AoE.


To implement, in the trigger 'Set Start Functions',
Unit - Create 1 Energizer for Player 1 (Red) at Center_Of_Map facing Default building facing degrees
Replace 'Energizer' with your hero.
Also, copy and paste the spells and triggers.
More advanced instructions are in the Trigger Comment 'Implement Inst.'
 

Attachments

  • Energizer Hero.w3x
    36.4 KB · Views: 745

PurgeandFire

zxcvmkgdfg
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The maximum amount of attachments are 8 I think, so kc102 would have to remove some/all of the icons.
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
590
lol sorry!
I made sure I had everything down....no map uploaded...
:D
 

PurgeandFire

zxcvmkgdfg
Reaction score
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@Tinki3: Woops! :p

Good job! These spells look real nice and they look pretty easy to import. The explosion one with the lightning is pretty eyecandy, though I think you should make the waits shorter because it takes a while for the lightning to actually create the square. Other than that, GJ! :D +rep! (If I can)

EDIT: Aww... Sorry, I can't rep you. I have to spread it around. :(
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
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@Tinki3: Woops! :p

Good job! These spells look real nice and they look pretty easy to import. The explosion one with the lightning is pretty eyecandy, though I think you should make the waits shorter because it takes a while for the lightning to actually create the square. Other than that, GJ! :D +rep! (If I can)

EDIT: Aww... Sorry, I can't rep you. I have to spread it around. :(
Thanks!
Anyone else up for rating these?
 

lh2705

Just another Helper
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111
Hey, these spells are pretty neat. :D
I'll rep on behalf of PurgeandFire and me :p
 

Prometheus

Everything is mutable; nothing is sacred
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590
Thanks ^^
Waiting for SFlip or someone to move this if they feel its good enough.
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
590
Thanks
I think I needa nerf Orb Throw a bit, then again I might of and just forgotten :D

Feel free to use this hero in your maps but give credit :p
 

Sim

Forum Administrator
Staff member
Reaction score
534
Energize isn't triggered and is a simple edited Bloodlust. I can't accept it in ;)

> Set Enegizer_Point = (Position of Energizer)

This variable is set to the position of the hero every 0.01 second but is never removed in any of the other triggers it is used in.

> (Enegizer_Point offset by 55.00 towards Energy_Spheres_Points[1] degrees)

A point variable offset by x towards y leaks. The point that results from that needs to be set to a second variable and removed after use.

--> Energy Orb Aura

Correct. Although doesn't fit very well with "Energize", as 2 spells doing approximately the same thing on the same hero is lame a bit.

--> Orb Throw

Good.

--> Orb Regeneration

This spell is a requirement for the others so... good :p Fix the numerous leaks though (mainly offsets).

--> Energize

Remove it.

--> Energy Explosion

This spell hardly fits in a map, seriously. Although it looks good and I like it, it is hard to think it would fit in a map. Maybe if you could reduce the wait time between lightning effects, add an explosion (other than a fade filter) and don't pause so long.

Also, once you're finished with the "AOE_explosion" group, destroy it.

;)
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
590
Energize isn't triggered and is a simple edited Bloodlust. I can't accept it in ;)

> Set Enegizer_Point = (Position of Energizer)

This variable is set to the position of the hero every 0.01 second but is never removed in any of the other triggers it is used in.

> (Enegizer_Point offset by 55.00 towards Energy_Spheres_Points[1] degrees)

A point variable offset by x towards y leaks. The point that results from that needs to be set to a second variable and removed after use.

--> Energy Orb Aura

Correct. Although doesn't fit very well with "Energize", as 2 spells doing approximately the same thing on the same hero is lame a bit.

--> Orb Throw

Good.

--> Orb Regeneration

This spell is a requirement for the others so... good :p Fix the numerous leaks though (mainly offsets).

--> Energize

Remove it.

--> Energy Explosion

This spell hardly fits in a map, seriously. Although it looks good and I like it, it is hard to think it would fit in a map. Maybe if you could reduce the wait time between lightning effects, add an explosion (other than a fade filter) and don't pause so long.

Also, once you're finished with the "AOE_explosion" group, destroy it.

;)

>This variable is set to the position of the hero every 0.01 second but is never removed in any of the other triggers it is used in.

Used for the orb movement.

>A point variable offset by x towards y leaks. The point that results from that needs to be set to a second variable and removed after use.

Will do

>This spell hardly fits in a map, seriously. Although it looks good and I like it, it is hard to think it would fit in a map. Maybe if you could reduce the wait time between lightning effects, add an explosion (other than a fade filter) and don't pause so long.

Also, once you're finished with the "AOE_explosion" group, destroy it.

kk

------------------------------------------------------

Fixed, do I need to remake a spell or are 4 spells enough?
 

Sim

Forum Administrator
Staff member
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> Fixed, do I need to remake a spell or are 4 spells enough?

It's enough.

-------------

Approved, but please remove that "AOE_explosion" group.
 

Sim

Forum Administrator
Staff member
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534
You must destroy it, not empty it ;)

Custom script: call DestroyGroup(udg_Group_Var)
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
590
You must destroy it, not empty it ;)

Custom script: call DestroyGroup(udg_Group_Var)
Happy?
I still don't see the use of destroying a global if its gona be reused...
Then again I don't completely understand that code.
Heh...
 

Sim

Forum Administrator
Staff member
Reaction score
534
Each time you set it to a new value (aka "reuse") it leaks, unless you destroy it.
 
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