Yep, I know that the event exists, but I can't imagine any situation where I would need to be forced to use it.
Since variables can only be changed in the script you can easily spot all places where the variable gets modified.
When there are too many places the variable gets modified you should create an own "SetVariableXY" action. This action should take the new value the variable is set to as a parameter.
Then it should do this:
1. Check if it changed (compare new value to old value) and store that in some local variable.
2. Actually set the variable to the new value given by the parameter.
3. Filter with an If-statement if the variable changed (or reached a certain limit or got bigger/smaller,...)
4. Do the stuff you would do in your trigger.
>>> Yep, I know that the event exists, but I can't imagine any situation where I would need to be forced to use it.
it's more of my personal preference in method of coding.
>>> This action ....
That's an action, not an event
You see, all I want is a trigger to RUN, when a variable BECOMES a certain value because it's so much easier for sequential triggers.
Take for example:
Trigger 1
Event - Map initialization
Action
- create units, bla bla bla
- Run trigger 2
Trigger 2
Event - No event
Action
- create units, bla bla bla
- Run trigger 3
versus
Trigger 1
Event - Map initialization
Action
-create units, bla bla bla,
- Set Round_Timer = Round_Timer + 1
Trigger 2
Event - Round_Timer = 2.00
Action
-create units, bla bla bla
- Set Round_Timer = Round_Timer + 1
As you can see, the latter is much easier to do cuz all I need to do is copy "- Set Round_Timer = Round_Timer + 1" instead of changing which trigger to run (e.g. Run trigger 3/4/5/6..) every single time.
Warcraft 3 editor had this specific EVENT to detect variable change.
Nevermind.... I think i've searched all the events available and it just doesn't exist in sc2.... sigh....
Ghan has said he has fixed this. Monovertex please confirm this fix. This was only a problem with people that had signatures in the upper levels like not the special members but the respected members.